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Won't Fix

Won't Fix in 2020.3.X, 2021.3.X, 2022.1.X, 2022.2.X

Votes

1

Found in

2020.3.34f1

2021.3.1f1

2022.1.0f1

2022.2.0a11

Issue ID

UUM-3574

Regression

No

Random-write to UAV texture from shadowcaster shader causes GPU hang when filtering Scene Hierarchy objects

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How to reproduce:
1. Open the user attached project
2. Open Assets/TestAssets/SampleScene scene
3. Search/filter the scene Hierarchy

Reproducible with: 2020.3.34f1, 2021.3.1f1, 2022.1.0f1, 2022.2.0a11
Not reproducible with: 2019.4.38f1 due to errors running the shader in editor

Note: Typing random letters will not crash the editor, you have to search/filter

First lines of stack trace:
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool)
UnityEditor.Handles:DrawCamera (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool)
UnityEditor.SceneView:RenderFilteredScene (UnityEngine.Rect)
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&)

  1. Resolution Note:

    This issue is specific to a user's custom shader, which accesses the unity_WorldToShadow shader variable before it is set and uses it in such a way as to cause an infinite loop.

  2. Resolution Note (2022.2.X):

    This issue is specific to a user's custom shader, which accesses the unity_WorldToShadow shader variable before it is set and uses it in such a way as to cause an infinite loop.

  3. Resolution Note (2022.1.X):

    This issue is specific to a user's custom shader, which accesses the unity_WorldToShadow shader variable before it is set and uses it in such a way as to cause an infinite loop.

  4. Resolution Note (2021.3.X):

    This issue is specific to a user's custom shader, which accesses the unity_WorldToShadow shader variable before it is set and uses it in such a way as to cause an infinite loop.

  5. Resolution Note (2020.3.X):

    This issue is specific to a user's custom shader, which accesses the unity_WorldToShadow shader variable before it is set and uses it in such a way as to cause an infinite loop.

  6. Resolution Note:

    This issue is specific to a user's custom shader, which accesses the unity_WorldToShadow shader variable before it is set and uses it in such a way as to cause an infinite loop.

  7. Resolution Note:

    This issue is specific to a user's custom shader, which accesses the unity_WorldToShadow shader variable before it is set and uses it in such a way as to cause an infinite loop.

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