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Planned for 2020.3.X, 2021.3.X, 2022.1.X

Votes

0

Found in

2020.3

2020.3.30f1

2021.3

2022.1

2022.2

Issue ID

1417589

Regression

Yes

Random-write to UAV texture from shadowcaster shader causes GPU hang when filtering Scene Hierarchy objects

Graphics Device Features

-

How to reproduce:
1. Open the user attached project
2. Open Assets/TestAssets/SampleScene scene
3. Search/filter the scene Hierarchy

Reproducible with: 2020.3.34f1, 2021.3.1f1, 2022.1.0f1, 2022.2.0a11
Not reproducible with: 2019.4.38f1

Note: Typing random letters will not crash the editor, you have to search/filter

First lines of stack trace:
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool)
UnityEditor.Handles:DrawCamera (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool)
UnityEditor.SceneView:RenderFilteredScene (UnityEngine.Rect)
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&)

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