Search Issue Tracker
Fixed in 6000.0.12f1
Fixed in 6000.0.X, 7000.0.0a3, future release
Votes
0
Found in
6000.0.11f1
Issue ID
UUM-76184
Regression
No
Shader Errors are thrown after switching platform to iOS when using Universal 3D Template
How to reproduce:
1. Create a new Universal 3D Template Project
2. Open Build Profiles Window (File -> Build Profiles)
3. Click on iOS module
4. Press Switch Platform Button
Expected result: After switching the platform no Errors or Warnings are being thrown
Actual result: Shader Errors are thrown
Reproducible with: 6000.0.11f1
Reproduced on: Windows 11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version future release):
verified as fixed in Unity 7000.0.0a3