Search Issue Tracker
Camera Clear Flags Don't Clear and Depth Only do not work for left eye i...
Reproduction steps: 1. Open the user's attached "XREyeProblem.zip" project 2. Enter the Play mode Expected result: The camera's Cle... Read more
Garbage is allocated when GraphicsBuffers constructor and other APIs tha...
Reproduction: 1. Open the attached project "MinimalRepro-1418412.zip" 2. Open Assets/Scenes/TestMeshGetVertexBufferDoesNotAllocateMe... Read more
Drawn mesh using Graphics.DrawMeshInstanced flickers when setting the Ca...
How to reproduce: 1. Open the attached project "TestDrawMeshInstance-2021.zip" 2. Open the "SampleScene" Scene 3. Enter the Play mod... Read more
Setting the Model View matrix using GL.MultMatrix instead of GL.modelvie...
How to reproduce: 1. Open the attached project ("1421432_repro.zip") 2. Enter Play Mode 3. Observe the model 4. Click on the "Change... Read more
Editor windows become black when using "Graphics.Blit" inside the Editor
How to reproduce: 1. Open project "Black_ProjectExplorerWindow.zip" 2. Select any file in the Project window from the Editor folder ... Read more
The Editor crashes on exit when using Graphics.RenderMesh()
Reproduction steps: 1. Open the user's attached project 2. Open Assets\Scenes\RenderMeshTest.unity 3. Close Unity Editor Expected r... Read more
[HDRP] Depth Fail operation is not executed when Write Depth is enabled
How to reproduce: 1. Open the user's attached "BugReproStencil2" project 2. Open the "EnableStencil" Scene 3. Select "StencilFull... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger's Hierarchy is not navigable when connecting it to the project built with the Volumetric Fog
- The number of SetPass Calls is increasing when attaching the Frame Debugger to the Player
- Scrollbar briefly appears in the Package Manager during installation process even when the package list is too short to require scrolling
- Script resets to use the previous Skybox color when saving the Scene changes
- [2D] Sprite Library Editor window throws NullReferenceException error when entering Play Mode with Game View maximised