Search Issue Tracker
NativeArray can not be accessed when making a second AsyncGPUReadback.Re...
How to reproduce:1. Open the “IN-77552_repro“ project2. Open the “SampleScene“3. Enter Play Mode4. Observe the Console Expected resu... Read more
Models becomes Unlit when using RawImage in Windows Build
How to reproduce:1. Open the attached project "Unlit.zip" from Google Drive2. Open Assets/Scenes/RedDesert.unity3. Enter Play Mode4.... Read more
AssetImportWorker crashes on RaiseException when switching to custom Met...
Reproduction steps:1. Create a new project (preferably using VR template, as it contains all the packages needed to create a Meta Qu... Read more
[ARM] The Player freezes when awaiting "g_UploadedTextureCondVar" in the...
Reproduction steps:1. Open the attached “IN-98968” project2. Switch to Android/iOS Build Platform3. Enable “Development Build” and “... Read more
Crash when doing depth only renderpass
How to reproduce:1. Open the attached project Expected result: The Editor opens the projectActual result: The Editor crashes Reprodu... Read more
[OpenGL] GameObjects blink for a split second on standalone with GPU Ins...
Repro steps:1. Open QA attached project "repro_1101341"2. Build and Run3. Play Actual: Notice the flickering of the screen for a spl... Read more
RTX card is not detected when running the editor with the -load-renderdo...
How to reproduce:1. Open the user-attached project “HDRP-DLSS-RenderDoc” with the command line argument “-load-renderdoc”2. Open the... Read more
LockBufferForWrite incorrectly rejects valid writes when GraphicsBuffer ...
How to reproduce:1. Create a new project2. Create an empty GameObject3. Import the attached “GraphicsBufferOverflowTest.cs” script4.... Read more
LODGroup Cross Fade Fade Mode causes flickering When GPU Instancing is e...
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/Test Scene.unity” Scene3. In the Scene View, zoom in and... Read more
Build fails with error "The Vulkan Graphics API does not support XR in y...
How to reproduce it:1. Open the user's attached project2. Build it for Android3. Observe the Console window Expected result: Project... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Grabbing Dynamic Attach interactable in Interaction Simulator makes controller spin
- XRI Starter Assets Interactable shader generates Console warnings
- Hands Permission dialog only appears when right palm faces HMD
- Crash on AnnotationManager::CanHideLODLabels when opening the Gizmos dropdown menu
- "Default Play Mode" button does not appear in the Editor toolbar after installing Multiplayer Play Mode package