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[DX11] Water reflections disappear when a GameObject with Default-Materi...
How to reproduce: 1. Open the attached project (MaterialReflectionTest.zip) 2. Open scene Assets/Scenes/WorldGeneration 3. Press the... Read more
Models becomes Unlit when using RawImage in Windows Build
How to reproduce: 1. Open the attached project "Unlit.zip" from Google Drive 2. Open Assets/Scenes/RedDesert.unity 3. Enter Play Mod... Read more
Higher memory usage when hiding Player window using ShowWindow
How to reproduce: 1. Open the attached project "memory-leak-test.zip" 2. Build And Run 3. Press the space bar Expected result: Memo... Read more
Instances drawn with DrawMeshInstanced flicker when the buffer changes o...
How to reproduce: 1. Open the user's attached project and Scene scene 2. Enter the Play mode and observe squares Expected result: s... Read more
Crash on cask::SafeEnum in Editor when exchanging DirectX 11 textures
How to reproduce: 1. Run "Tutorial04.exe" from the user's attached archive "SpoutSenderExample.zip" 2. Open user's attached project ... Read more
Gap in line strip when drawing using GL.LINE_STRIP with 768 lines or more
How to reproduce: 1. Open the attached Unity project ("LineStripIssueRepro.zip") 2. Open SampleScene (Scenes -> SampleScene) 3. Ente... Read more
Unity process uses GPU Engine "GPU [n] - Copy" when two monitors are plu...
Reproduction steps: 1. Set up two monitors plugged into the discrete GPU and two monitors plugged into the integrated GPU 2. Set a h... Read more
[vulkan] Randomly assigned Material texture or buffer properties can cau...
The DescriptorSet cache in the Vulkan backend has no maximum size and if descriptors are bound programmatically the cache may grow i... Read more
"No cameras rendering" message flickers in the Game view when CommandBuf...
Reproduction steps: 1. Open the attached "CommandBufferNoCamera.zip" project 2. Open the "SampleScene" Scene 3. Enter Play Mode 4. O... Read more
Build fails with error "The Vulkan Graphics API does not support XR in y...
How to reproduce it: 1. Open the user's attached project 2. Build it for Android 3. Observe the Console window Expected result: Pro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger's Hierarchy is not navigable when connecting it to the project built with the Volumetric Fog
- The number of SetPass Calls is increasing when attaching the Frame Debugger to the Player
- Scrollbar briefly appears in the Package Manager during installation process even when the package list is too short to require scrolling
- Script resets to use the previous Skybox color when saving the Scene changes
- [2D] Sprite Library Editor window throws NullReferenceException error when entering Play Mode with Game View maximised