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0
votes
Fixed

VSync doesn't turn off when changing the quality in the Player from "Hig...

Graphics Device Features

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Oct 21, 2022

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Version/s: 2020.3.41f1, 2021.3.12f1, 2022.1.20f1, 2022.2.0b12, 2023.1.0a15, 2023.2.0a1

Steps to reproduce:1. Open the user’s attached project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Navigate to File > Bu... Read more

0
votes
Fixed

Mesh is untextured in the Project Browser

Graphics Device Features

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May 27, 2022

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Version/s: 2020.3.12f1, 2021.3.6f1, 2022.1.10f1, 2022.2.0b1, 2023.1.0a4

Reproduction steps:1. Open the reproduction project2. Open the asset "Ancient_Treasure_Helmet_01a" Expected result: The asset is tex... Read more

1
votes
Won't Fix

Random-write to UAV texture from shadowcaster shader causes GPU hang whe...

Graphics Device Features

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Jun 04, 2022

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Version/s: 2020.3.34f1, 2021.3.1f1, 2022.1.0f1, 2022.2.0a11

How to reproduce:1. Open the user attached project2. Open Assets/TestAssets/SampleScene scene3. Search/filter the scene Hierarchy Re... Read more

0
votes
Fixed

Crash on delete_object_internal_step1 when using Graphics.RenderMesh to ...

Graphics Device Features

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Feb 19, 2022

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Version/s: 2021.2, 2021.2.8f1, 2022.1, 2022.2

How to reproduce:1. Open the attached project from "crashSprite.zip"2. Open Scene "Main"3. Enter and Exit Play Mode (do this couple ... Read more

1
votes
Fixed

Crash on ScreenCapture::CaptureScreenshotIntoRend when taking screenshot...

Graphics Device Features

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Mar 15, 2022

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Version/s: 2019.4, 2020.3, 2021.2, 2021.2.7f1, 2022.1, 2022.2

How to reproduce:1. Open the attached project from "1410831screen.zip"2. Open Scene "SampleScene"3. Enter Play Mode and press "T" on... Read more

0
votes
Fix In Review

Camera Clear Flags Don't Clear and Depth Only do not work for left eye i...

Graphics Device Features

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Jan 20, 2022

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Version/s: 2019.4, 2020.3, 2021.2, 2021.2.7f1, 2022.1, 2022.2

Reproduction steps:1. Open the user's attached "XREyeProblem.zip" project2. Enter the Play mode Expected result: The camera's Clear ... Read more

0
votes
Fixed

Garbage is allocated when GraphicsBuffers constructor and other APIs tha...

Graphics Device Features

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Apr 08, 2022

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Version/s: 2021.2.0a18, 2021.3, 2022.1, 2022.2

Reproduction:1. Open the attached project "MinimalRepro-1418412.zip"2. Open Assets/Scenes/TestMeshGetVertexBufferDoesNotAllocateMemo... Read more

0
votes
Fixed

Changing Color Space is not consistent when using Texture Arrays

Graphics Device Features

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Dec 13, 2022

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Version/s: 2020.3.41f1, 2021.3.14f1, 2022.1.24f1, 2022.2.1f1, 2023.1.0a21, 2023.2.0a1

Steps to reproduce:1. Open the “Bug Reports” project2. Change Color Space to Gamma (Edit → Project Settings → Player)3. Observe the ... Read more

0
votes
Won't Fix

Objects are black after rendering when using CommandBuffer

Graphics Device Features

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May 27, 2022

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Version/s: 2019.4.40f1, 2020.3.35f1, 2021.2.19f1, 2022.1.9f1, 2022.2.0b1, 2023.1.0a1

Reproduction steps:1. Open the attached 'Bug Test' project2. Open the 'Test' Scene3. Enter the Play mode Expected result: boxes are ... Read more

0
votes
Fixed

Graphics.Blit provides inconsistent results

Graphics Device Features

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Nov 03, 2022

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Version/s: 2020.3.40f1, 2021.3.12f1, 2022.1.21f1, 2022.2.0b13, 2023.1.0a12, 2023.2.0a1

Repro steps:1. Open the attached project named "VulkanFilter.zip"2. Open the scene SampleScene and enter Play Mode3. Observe the vis... Read more

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