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Editor blacks out when calling Graphics.Blit on non-main thread in the f...
How to reproduce:1. Open the attached project "blit.zip"2. Open Assets/Scenes/SampleScene.unity3. Enter Play Mode Expected results: ... Read more
Build fails with error "The Vulkan Graphics API does not support XR in y...
How to reproduce it:1. Open the user's attached project2. Build it for Android3. Observe the Console window Expected result: Project... Read more
Models becomes Unlit when using RawImage in Windows Build
How to reproduce:1. Open the attached project "Unlit.zip" from Google Drive2. Open Assets/Scenes/RedDesert.unity3. Enter Play Mode4.... Read more
[HDRP] Depth Fail operation is not executed when Write Depth is enabled
How to reproduce:1. Open the user's attached "BugReproStencil2" project2. Open the "EnableStencil" Scene3. Select "StencilFullscreen... Read more
Graphics.DrawMeshInstancedProcedural fails to render meshes when certain...
How to reproduce:1. Open the attached project named "Case_1328335"2. Open the SampleScene3. Enter Play mode4. Observe that hexagon c... Read more
Unity Editor crashes when loading RenderDoc in URP/HDRP template
How to reproduce:1. Make sure you have RenderDoc installed2. Open a new URP/HDRP template3. Right-click on the Game tab4. Press "Loa... Read more
[Mac] Editor crashes on MTLGetEnvCase<MTLErrorModeType> on startup when ...
Reproduction steps:1. Create a new project2. Go to Project's root folder > ProjetSettings > ProjectSettings.asset3. Find "meta... Read more
Crash on GfxDevice::UpdateBufferRanges when creating Sky and Fog Setting...
Reproduction steps:1. Open user attached project "Oblivion_Legion.zip"2. Create a "Sky and Fog Settings Profile" asset Expected resu... Read more
[vulkan] Randomly assigned Material texture or buffer properties can cau...
The DescriptorSet cache in the Vulkan backend has no maximum size and if descriptors are bound programmatically the cache may grow i... Read more
Setting the Model View matrix using GL.MultMatrix instead of GL.modelvie...
How to reproduce:1. Open the attached project ("1421432_repro.zip")2. Enter Play Mode3. Observe the model4. Click on the "ChangeMVMo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Performance degrades when Vsync is enabled on computers with Radeon GPUs and monitors with refresh rates above 60Hz
- Serialized UnityEvent data is lost when array elements are reordered and applied to prefab via "Modified Component" menu
- Crash when you call UnloadAllAssetBundles and there are pending AssetBundle.UnloadAsync tasks
- NullReferenceException is thrown in BuilderAssetModificationProcessor.IsUxml() when null string is passed as the assetPath parameter
- IAP Catalog ID and Type fields get inverted when the IAP Catalog window is docked and resized