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0
votes
Fixed

Editor blacks out when calling Graphics.Blit on non-main thread in the f...

Graphics Device Features

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Jan 03, 2022

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Version/s: 2019.4, 2020.3, 2020.3.14f1, 2021.2, 2022.1

How to reproduce:1. Open the attached project "blit.zip"2. Open Assets/Scenes/SampleScene.unity3. Enter Play Mode Expected results: ... Read more

0
votes
Won't Fix

Build fails with error "The Vulkan Graphics API does not support XR in y...

Graphics Device Features

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Jul 27, 2021

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Version/s: 2021.1, 2021.1.15f1, 2021.2, 2022.1

How to reproduce it:1. Open the user's attached project2. Build it for Android3. Observe the Console window Expected result: Project... Read more

0
votes
Fixed

Models becomes Unlit when using RawImage in Windows Build

Graphics Device Features

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May 24, 2021

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Version/s: 2020.1.17f1, 2020.3, 2021.1, 2021.2

How to reproduce:1. Open the attached project "Unlit.zip" from Google Drive2. Open Assets/Scenes/RedDesert.unity3. Enter Play Mode4.... Read more

0
votes
Fixed

[HDRP] Depth Fail operation is not executed when Write Depth is enabled

Graphics Device Features

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May 25, 2022

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Version/s: 2022.1.12f1, 2022.2.0b1, 2023.1.0a1

How to reproduce:1. Open the user's attached "BugReproStencil2" project2. Open the "EnableStencil" Scene3. Select "StencilFullscreen... Read more

1
votes
By Design

Graphics.DrawMeshInstancedProcedural fails to render meshes when certain...

Graphics Device Features

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Apr 11, 2021

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Version/s: 2019.4, 2020.3, 2020.3.3f1, 2021.1, 2021.2

How to reproduce:1. Open the attached project named "Case_1328335"2. Open the SampleScene3. Enter Play mode4. Observe that hexagon c... Read more

0
votes
Fixed

Unity Editor crashes when loading RenderDoc in URP/HDRP template

Graphics Device Features

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Dec 10, 2020

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Version/s: 2021.1.0a9

How to reproduce:1. Make sure you have RenderDoc installed2. Open a new URP/HDRP template3. Right-click on the Game tab4. Press "Loa... Read more

0
votes
Fixed

[Mac] Editor crashes on MTLGetEnvCase<MTLErrorModeType> on startup when ...

Graphics Device Features

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Dec 11, 2020

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Version/s: 2019.4.9f1, 2020.1, 2020.1.17f1, 2020.2

Reproduction steps:1. Create a new project2. Go to Project's root folder &gt; ProjetSettings &gt; ProjectSettings.asset3. Find "meta... Read more

0
votes
Not Reproducible

Crash on GfxDevice::UpdateBufferRanges when creating Sky and Fog Setting...

Graphics Device Features

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Oct 24, 2020

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Version/s: 2019.4, 2019.4.12f1

Reproduction steps:1. Open user attached project "Oblivion_Legion.zip"2. Create a "Sky and Fog Settings Profile" asset Expected resu... Read more

0
votes
Fixed

[vulkan] Randomly assigned Material texture or buffer properties can cau...

Graphics Device Features

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Oct 12, 2021

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Version/s:

The DescriptorSet cache in the Vulkan backend has no maximum size and if descriptors are bound programmatically the cache may grow i... Read more

0
votes
By Design

Setting the Model View matrix using GL.MultMatrix instead of GL.modelvie...

Graphics Device Features

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Apr 20, 2022

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Version/s: 2019.4, 2020.3, 2021.3, 2021.3.0f1, 2022.1, 2022.2

How to reproduce:1. Open the attached project ("1421432_repro.zip")2. Enter Play Mode3. Observe the model4. Click on the "ChangeMVMo... Read more

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