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0
votes
Fixed

Graphics.RenderPrimitives with MeshTopology.Lines renders triangles when...

Graphics Device Features

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Mar 12, 2024

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Version/s: 2021.3.36f1, 2022.3.21f1, 2023.2.14f1

Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/OutdoorsScene“ scene3. Enter Play Mode4. Observe the Game V... Read more

0
votes
Fixed

The "Cleanup Blit" message appears repeatedly in the Console Window when...

Graphics Device Features

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Sep 08, 2023

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Version/s: 2021.3.28f1

Reproduction steps: 1. Open the attached project “ReproProject” 2. Navigate to Edit>Project Settings>Player>Other Settings&... Read more

0
votes
Won't Fix

Console is spammed with errors on every Inspector redraw when enabling A...

Graphics Device Features

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Sep 18, 2023

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Version/s: 2021.3.29f1, 2022.3.10f1, 2023.1.14f1, 2023.2.0b10, 2023.3.0a5

How to reproduce:1. Open any project2. Create a "Render Texture" Asset3. Select it in Project Browser and set "Anti-aliasing" to 8 s... Read more

0
votes
Won't Fix

Only 511 instances instead of 1023 are drawn per call when using “Graphi...

Graphics Device Features

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Sep 19, 2023

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Version/s: 2021.3.30f1, 2022.3.10f1, 2023.1.14f1, 2023.2.0b10, 2023.3.0a6

How to reproduce:1. Open the user’s attached “Case Malachite.zip” project2. Enter Play Mode3. In the Hierarchy window select “HexMap... Read more

1
votes
Fixed

The "HDR is not currently active" message is displayed in the HDR Output...

Graphics Device Features

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Oct 17, 2023

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Version/s: 2022.3.9f1

Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. In the Hierarchy Windo... Read more

0
votes
Won't Fix

DrawMesh is not being batched showing the "Saved by batching" value in t...

Graphics Device Features

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Oct 25, 2023

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Version/s: 2021.3.31f1, 2022.3.11f1, 2023.1.18f1, 2023.2.0b15, 2023.3.0a11

How to reproduce:1. Open the "IN_20895(1)" project2. Open the "EngineTest1" Scene3. Enter the Play Mode4. Open the "Stats" window5. ... Read more

0
votes
Fixed

Frame Debugger: "A multisampled texture being bound to a non-multisample...

Graphics Device Features

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Oct 27, 2023

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Version/s: 2022.3.13f1, 2023.1.20f1, 2023.2.0b17, 2023.3.0a13

The Frame Debugger often logs out errors when looking at events using MSAA. This is the error that is logged out: {code:java}A multi... Read more

0
votes
Fixed

The rendered color of the preset differs from the preview color when add...

Graphics Device Features

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Nov 06, 2024

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Version/s: 2021.3.46f1, 2022.3.52f1, 6000.0.26f1, 6000.1.0a3

How to reproduce:1. Open the “inspector_color_6” project2. Open the “SampleScene”3. Click on the “HDRTestMat” Material in the Assets... Read more

1
votes
Fixed

RenderTexture.Create fails when Texture is 2D but Depth is set to a non-...

Graphics Device Features

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Jan 05, 2024

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Version/s: 2022.3.17f1

How to reproduce: Open the project “IN-62910_Bug.RenderTexture.Create” Open “Scene” Connect any VR/XR device Open Project settings →... Read more

0
votes
Won't Fix

[BiRP] GetScriptableCullingParameters() uses the wrong projection matrix...

Graphics Device Features

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Dec 01, 2023

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Version/s: 2021.3.33f1, 2022.3.14f1, 2023.2.2f1, 2023.3.0a16, 6000.0.0b11

Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. In Mock HMD Add Ca... Read more

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