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Fixed in 2022.3.18f1



Found in


Issue ID




RenderTexture.Create fails when Texture is 2D but Depth is set to a non-default value (default is 1)



How to reproduce:

# Open the project “IN-62910_Bug.RenderTexture.Create”
# Open “Scene”
# Connect any VR/XR device
# Open Project settings → XR Plug-in Management and select your device
# Observe the Console window

Expected result: TextureXR.slices variable is set to 1 (default)
Actual result: TextureXR.slices variable is set to 2

Reproducible with: 2022.3.17f1
Not Reproducible with: 2021.3.34f1, 2023.2.5f1, 2023.3.0b2

Reproducible with devices: HTC Vive

Reproducible on: Windows 11

-The reporting user has noted that the issue is reproducible with the Varjo headset and it was possible to reproduce internally with an Oculus Quest headset.
-This is an already known bug and a fix is being done, the ticket is created for the tracking of the issue.

  1. Resolution Note (fix version 2022.3.18f1):

    On 2022.3 versions, render texture creation was erroneously checking the volumeDepth field even on non-volumetric texture dimensions. Now it is ignored as per the API docs.

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