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[Android] libGLES_mali.so crash
Steps to reproduce:-The customer project is quite big and running it on the editor outside of the customer environment is complex. C... Read more
VSync doesn't take effect when enabling it through Quality settings
Reproduction steps: Create project Go to “Project Settings > Quality” Change VSync Count to “Every Second V Blank” Enter the Play... Read more
commandBuffer.SetRenderTarget will only bind the first slice when sliceI...
How to reproduce:1. Open the user-attached project2. Open the "SampleScene" Scene3. Enter Play Mode4. Select the "Quad" GameObject i... Read more
Crash on RegisterPlugin when opening the project
Reproduction steps:1. Open the attached “CrashRepro” project Expected result: The project opensActual result: Unity Editor crashes R... Read more
Changing Color Space is not consistent when using Texture Arrays
Steps to reproduce:1. Open the “Bug Reports” project2. Change Color Space to Gamma (Edit → Project Settings → Player)3. Observe the ... Read more
RenderTexture is not initialized when it is set as Material's Texture
How to reproduce:1. Open the attached “IN-114351” project2. Locate and enter “SampleScene“ scene3. In Project window, locate “rt“ Re... Read more
Graphics.RenderPrimitives with MeshTopology.Lines renders triangles when...
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/OutdoorsScene“ scene3. Enter Play Mode4. Observe the Game V... Read more
Periodic frame stutter when Vsync is enabled with multiple monitors and ...
Reproduction steps:1. Connect three monitors that all are set to different refresh rates (i.e. first is set to higher than 60Hz, sec... Read more
GraphicsFence.passed is passed in a random order
I am using Graphics.CreateGraphicsFence to create a fence that should pass when the previous Graphics.Draw command is completedHow t... Read more
Glitching white line on splash screen logo
What happened?Once you create a build for a project in 2023.1.0b3 and start it, a visible white line is shown glitching above the un... Read more
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