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Fixed

Fixed in 2022.2.12f1, 2023.1.0b6, 2023.2.0a2

Votes

0

Found in

2020.3.41f1

2021.3.14f1

2022.1.24f1

2022.2.1f1

2023.1.0a21

2023.2.0a1

Issue ID

UUM-21305

Regression

No

Changing Color Space is not consistent when using Texture Arrays

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Steps to reproduce:
1. Open the “Bug Reports” project
2. Change Color Space to Gamma (Edit → Project Settings → Player)
3. Observe the Game view and notice how the fence looks
4. Restart the Editor
5. Observe the Game view and notice how the fence looks

Expected result: There should be no difference in 3rd and 5th steps
Actual result: The fence looks darker before restarting the Editor

Reproducible with: 2020.3.41f1, 2021.3.14f1, 2022.1.24f1, 2022.2.1f1, 2023.1.0a21

Reproduced on: macOS Ventura 13.0.1 (Intel)

Note: Same bug when changing to Linear

  1. Resolution Note (fix version 2023.2.0a2):

    Verified with: 2023.2.0a2

    The upload format for Texture2DArrays, CubemapArrays, and Texture3Ds would not be immediately updated when the color space was changed in the Editor Player Settings until the editor restarted. This has been fixed so the upload format is immediately updated on color space change.

  2. Resolution Note (fix version 2023.1.0b6):

    The upload format for Texture2DArrays, CubemapArrays, and Texture3Ds would not be immediately updated when the color space was changed in the Editor Player Settings until the editor restarted. This has been fixed so the upload format is immediately updated on color space change.

  3. Resolution Note (fix version 2022.2.12f1):

    The upload format for Texture2DArrays, CubemapArrays, and Texture3Ds would not be immediately updated when the color space was changed in the Editor Player Settings until the editor restarted. This has been fixed so the upload format is immediately updated on color space change.

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