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Fixed in 2022.2.12f1
Fixed in 2022.2.X, 2023.1.X, 2023.2.X, 2023.2.0a2
Votes
0
Found in
2020.3.41f1
2021.3.14f1
2022.1.24f1
2022.2.1f1
2023.1.0a21
2023.2.0a1
Issue ID
UUM-21305
Regression
No
Changing Color Space is not consistent when using Texture Arrays
Steps to reproduce:
1. Open the “Bug Reports” project
2. Change Color Space to Gamma (Edit → Project Settings → Player)
3. Observe the Game view and notice how the fence looks
4. Restart the Editor
5. Observe the Game view and notice how the fence looks
Expected result: There should be no difference in 3rd and 5th steps
Actual result: The fence looks darker before restarting the Editor
Reproducible with: 2020.3.41f1, 2021.3.14f1, 2022.1.24f1, 2022.2.1f1, 2023.1.0a21
Reproduced on: macOS Ventura 13.0.1 (Intel)
Note: Same bug when changing to Linear
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Resolution Note (fix version 2023.2):
Verified with: 2023.2.0a2
The upload format for Texture2DArrays, CubemapArrays, and Texture3Ds would not be immediately updated when the color space was changed in the Editor Player Settings until the editor restarted. This has been fixed so the upload format is immediately updated on color space change.
Resolution Note (fix version 2023.1):
The upload format for Texture2DArrays, CubemapArrays, and Texture3Ds would not be immediately updated when the color space was changed in the Editor Player Settings until the editor restarted. This has been fixed so the upload format is immediately updated on color space change.
Resolution Note (fix version 2022.2):
The upload format for Texture2DArrays, CubemapArrays, and Texture3Ds would not be immediately updated when the color space was changed in the Editor Player Settings until the editor restarted. This has been fixed so the upload format is immediately updated on color space change.