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[Rendering Debugger] Crash on ScriptableBatchRenderer::GenerateBuiltInCB...
Reproduction steps:1. Create a new URP project2. Open Window -> Analysis -> Rendering Debugger and change 'Material Override' ... Read more
Incorrect indices when using Graphics.RenderPrimitivesIndexedArgs[] with...
Steps to reproduce:1. Open the attached project “IN-133003”2. Enter Play mode3. Observe the Game view Actual result: Nothing appears... Read more
Crash on ApplyMaterialPass when opening a specific scene
Reproduction steps:1. Open the attached project "CrashRepro" Expected result: Project opensActual result: Editor crashes Reproducibl... Read more
Screen.currentResolution value returns the wrong value
How to reproduce:1. Open the “Resolution_Bug“ project2. Open the “MainMenu“ scene3. Build And Run (File > Build And Run)4. In Pla... Read more
[ARM] The Player freezes when awaiting "g_UploadedTextureCondVar" in the...
Reproduction steps:1. Open the attached “IN-98968” project2. Switch to Android/iOS Build Platform3. Enable “Development Build” and “... Read more
Crash when doing depth only renderpass
How to reproduce:1. Open the attached project Expected result: The Editor opens the projectActual result: The Editor crashes Reprodu... Read more
Animation with UI Vertex colors is choppy when the Color Space is set to...
Reproduction steps: Open the attached project Open the “/Assets/Scenes/UI Graphics.unity” Scene Enter the Play Mode Observe the colo... Read more
[Graphics] Crash when submitting depth with no MSAA
[Reported by Meta] If the graphics settings are set to no MSAA with depth submission on (Oculus Quest), we get a crash. See attached... Read more
Crash on ForwardRenderLoopJob when opening a specific project
How to reproduce:1. Open the attached “IN-128854” project2. Observe the crash Reproducible with: 2022.3.7f1, 2022.3.12f1Not reproduc... Read more
The Game view becomes blank when using Frame Debugger with MSAA and Text...
How to reproduce:1. Open the “FrameDebuggerTest.zip“ project2. Open the “main“ Scene3. Enter the Play Mode4. Open and Enable the Fra... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected