Search Issue Tracker
Fixed
Fixed in 2022.3.46f1, 6000.0.17f1
Votes
0
Found in
2022.3.28f1
6000.0.0f1
Issue ID
UUM-71811
Regression
Yes
Crash on RenderTexture::Create when opening a specific project
Reproduction steps:
1. Open the attached project "CrashRepro"
Expected result: The project opens
Actual result: Editor crashes
Reproducible with: 2022.1.0a15, 2022.3.28f1, 6000.0.0f1
Not reproducible with: 2021.3.38f1, 2022.1.0a14
Reproducible on: Windows 10
Not reproducible on: No other environment tested
Note: Crash seems to require some kind of specific setup. The crash could not be reproduced locally with a Nvidia GPU, but crashes consistently with AMD GPU.
First few lines of stack trace:
{noformat}
Obtained 14 stack frames
0x00007ff7c6cd03bf (Unity) RenderTexture::Create
0x00007ff7c6c03e8d (Unity) DoDeferredRenderLoop
0x00007ff7c6c04ae6 (Unity) DoRenderLoop
0x00007ff7c6bc17af (Unity) Camera::DoRender
0x00007ff7c6bc0d45 (Unity) Camera::CustomRender{noformat}
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title
- The Editor freezes indefinitely when a large number of elements are entered in the Subgraphs or Categories lists
- Some Visual Effects package Assets links to documentation are not working
- Heatmap asset’s documentation button in the Inspector window leads to “Sorry... that page seems to be missing!” page when clicked
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions
Resolution Note (fix version 2022.3.46f1):
The project is crashing due to the mirror cameras that render to target textures with format D24_UNorm_S8_UInt, which is not supported on AMD GPUs or on Metal. An immediate workaround is to select 'Enable compatible format` on the render texture, but a fix will be added so that the editor will only output errors in the future instead of crashing.