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Fixed in 2022.3.46f1
Fixed in 2022.3.X, 6000.0.X, 6000.0.17f1, future release
Votes
0
Found in
2022.3.28f1
6000.0.0f1
Issue ID
UUM-71811
Regression
Yes
Crash on RenderTexture::Create when opening a specific project
Reproduction steps:
1. Open the attached project "CrashRepro"
Expected result: The project opens
Actual result: Editor crashes
Reproducible with: 2022.1.0a15, 2022.3.28f1, 6000.0.0f1
Not reproducible with: 2021.3.38f1, 2022.1.0a14
Reproducible on: Windows 10
Not reproducible on: No other environment tested
Note: Crash seems to require some kind of specific setup. The crash could not be reproduced locally with a Nvidia GPU, but crashes consistently with AMD GPU.
First few lines of stack trace:
{noformat}
Obtained 14 stack frames
0x00007ff7c6cd03bf (Unity) RenderTexture::Create
0x00007ff7c6c03e8d (Unity) DoDeferredRenderLoop
0x00007ff7c6c04ae6 (Unity) DoRenderLoop
0x00007ff7c6bc17af (Unity) Camera::DoRender
0x00007ff7c6bc0d45 (Unity) Camera::CustomRender{noformat}
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Resolution Note (fix version 2022.3):
The project is crashing due to the mirror cameras that render to target textures with format D24_UNorm_S8_UInt, which is not supported on AMD GPUs or on Metal. An immediate workaround is to select 'Enable compatible format` on the render texture, but a fix will be added so that the editor will only output errors in the future instead of crashing.