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0
votes
Fixed

[Mobile] Realtime Reflection probes reflect objects as static

Global Illumination

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Mar 03, 2017

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Version/s: 5.5.2f1

Steps to reproduce: 1) Download attached project 'ReflectionAndroidCameraBug.zip' and open in Unity 2) Open scene 'BugScene' 3) Mak... Read more

0
votes
Fixed

[PVR] Lightprobe data inconsistent between manual bakes after hiding lights

Global Illumination

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Mar 13, 2017

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Version/s: 5.6.0f1

Under certain circumstances light probes baked with PVR as backend will generate different results after a light has been disabled/e... Read more

0
votes
Fixed

[PVR] G-Buffer job fails when Keep Quads option is enabled

Global Illumination

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Mar 13, 2017

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Version/s: 5.6.0b11

When `Keep Quads` option is enabled in Import Settings of a mesh, Progressive Lightmapper gets stuck. Steps for reproduction: 1) Op... Read more

0
votes
Fixed

Lighting baking progress bar gets stuck after canceling baking

Global Illumination

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Mar 07, 2017

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Version/s: 5.5.2f1

Steps to reproduce: 1. Open attached project "888429.zip" 2. Open "MainScene" scene 3. Open Lighting window -> Global maps 4. Press ... Read more

0
votes
Fixed

Crash in AtomicList::Load while turning off occlusion culling with high ...

Global Illumination

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Mar 08, 2017

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Version/s: 5.6.0b9

Crash while turning off occlusion culling with high shadow distance. It happens only with specific camera positions and models. Rep... Read more

0
votes
Duplicate

When the lighting is generated for multi-scenes, some scenes become white

Global Illumination

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Mar 21, 2017

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Version/s: 5.6.0f1

Reproduction steps: 1. Open the attached project; 2. Open the scene "0"; 3. Drag the scenes "1", "2", "3" and "4" to the scene; 4. O... Read more

0
votes
Fixed

[PVR] Editor crashes when building Progressive Lightmaps for many objects

Global Illumination

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Apr 17, 2017

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Version/s: 5.6.0f3

Steps to reproduce: 1. Download and open the attached project 2. Start baking the lightmap 3. Leave the editor open for a few minute... Read more

1
votes
By Design

[PVR] Baked direct light shadows do not get blurred correctly across UV ...

Global Illumination

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Mar 22, 2017

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Version/s: 5.6.0f2

Baked direct light shadows do not get blurred correctly across UV charts (Direct filtering) 2. How we can reproduce it using the ex... Read more

0
votes
Not Reproducible

Realtime Shadows pass through lightmaped objects in mixed lighting

Global Illumination

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Mar 31, 2017

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Version/s: 5.5.2f1

To reproduce: 1. Unzip and open attached Unity project 2. Open Lightmaperror scene 3. Wait till baking is done Expected : Shadows f... Read more

0
votes
By Design

Quad shadows are being cast wrongly with enabled lightmap static when pr...

Global Illumination

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Apr 03, 2017

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Version/s: 5.6.0f3

To reproduce: 1. Unzip and open users attached project. 2. Open LighmapArtifact scene 3. Wait till baking is finished Expected: Qua... Read more

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