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0
votes
Fixed

lighting window minimum size cuts off controls and adds a vertical scrol...

Global Illumination

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Dec 22, 2016

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Version/s: 5.6.0b3

-e: see title, it is just a small part that gets hidden making this a bit useless for saving screenspace --works well in 5.5.0 -rep... Read more

1
votes
Fixed

[Auto][UI] Compositing process gets stuck while building lighting

Global Illumination

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Dec 22, 2016

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Version/s: 5.6.0b3

In the editor UI, compositing process gets stuck while building the lighting in auto mode when the light mode is set to Stationary o... Read more

0
votes
By Design

UVs Breaking after light map is baked

Global Illumination

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Dec 02, 2016

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Version/s: 5.3.6p7

To reproduce: 1) Open attached project and scene 2) If lighting is not cleared, clear it to see the default state 3) Bake the lightm... Read more

0
votes
By Design

Shadowmask Overlap Scene Visualization Mode Not Working

Global Illumination

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Jan 05, 2017

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Version/s: 5.6.0b3

Shadowmask overlap scene visualization mode is not displaying the correct result. When there are more than 4 overlapping lights in t... Read more

0
votes
Fixed

Light probes lose color if loaded through another scene

Global Illumination

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Dec 03, 2016

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Version/s: 5.5.0f3

Reproduction steps: 1. Import attached project "LightProbesColor". 2. Open "Baked" scene. 3. Observe Light Probes color. 4. Open "St... Read more

0
votes
Fixed

[UI] Edit/View button of Lightmap Parameters is not switching to inspector

Global Illumination

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Jan 09, 2017

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Version/s: 5.6.0b2

Edit/View button of Lightmap Parameters is not functional and when clicked, it does not display (switch to) the custom lightmap para... Read more

0
votes
Fixed

Shadows are much darker when using a baked GI then realtime light

Global Illumination

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Jan 03, 2017

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Version/s: 5.5.0p3

Shadows are much darker when using a baked GI then realtime light. To reproduce: 1. Open scene "Realtime with No Bake.unity". ... Read more

0
votes
Fixed

[ReflectionProbes] Realtime OnAwake Probe becomes black when the screen ...

Global Illumination

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Jan 09, 2017

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Version/s: 5.6.0b3

To reproduce: 1. Open attached project 2. Build and run on windows standalone 3. Change the resolution by pressing on the buttons 4.... Read more

0
votes
Fixed

[Shaders][GLES2.0] Realtime Lightmaps are black (Asus K01A - PowerVR SGX...

Global Illumination

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May 05, 2015

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Version/s: 5.1.0b5

The shaders for realtime lightmaps are not compiling correctly in PowerVR SGX 544MP GPU. Read more

0
votes
Fixed

[UI] Intensity parameter of Light component is repeated twice in the Ins...

Global Illumination

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Jan 18, 2017

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Version/s: 5.6.0b4

Steps to reproduce: 1. Open attached project 2. Select "Directional Light" in the Hierarchy 3. Look at "Light" component in the Insp... Read more

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