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0
votes
Duplicate

Bounce intensity causes differences with Mesh Renderers in real-time and...

Global Illumination

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Aug 02, 2016

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Version/s: 5.5.0a6

Bounce intensity of the Light component can cause difference between dynamic and lightmap static game objects. The problem doesn't a... Read more

0
votes
Fixed

Light Probes are not updated when color space is switched

Global Illumination

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Aug 02, 2016

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Version/s: 5.5.0a6

When switching between Linear and Gamma color space, lighting information is passed but Light Probes themselves are not updated. The... Read more

0
votes
Fixed

[ReflectionProbe] LogStringToConsole when reflection probe is selected

Global Illumination

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Mar 23, 2016

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Version/s: 5.5.0a1

To reproduce: 1. Create new scene 2. Add reflection probe 3. Move it around 4. Notice horrible lag and hundreds of UI messages logge... Read more

0
votes
Fixed

[ReflectionProbes] Multi-selecting reflection probes now displays only o...

Global Illumination

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Mar 23, 2016

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Version/s: 5.5.0a1

To reproduce: 1. Create new scene 2. Create 2 reflection probes 3. Select them both 4. Notice that only one preview is shown Regres... Read more

0
votes
Fixed

[ReflectionProbe] Baking custom reflection light probes overwrites the u...

Global Illumination

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Feb 18, 2016

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Version/s: 5.5.0a1

Baking custom reflection light probes when an .exr file (Texture type: cubemap or HDRI) is assigned as the custom cubemap overwrites... Read more

0
votes
Fixed

[Ambient] Crash inside TextMeshGenerator when changing ambient probe par...

Global Illumination

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Feb 17, 2016

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Version/s: 5.5.0a1

When GI is set to "Auto", calculating the ambient skybox probe while the skybox material intensity slider is being moved can cause U... Read more

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