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Bounce intensity causes differences with Mesh Renderers in real-time and...
Bounce intensity of the Light component can cause difference between dynamic and lightmap static game objects. The problem doesn't a... Read more
Light Probes are not updated when color space is switched
When switching between Linear and Gamma color space, lighting information is passed but Light Probes themselves are not updated. The... Read more
[ReflectionProbe] LogStringToConsole when reflection probe is selected
To reproduce: 1. Create new scene 2. Add reflection probe 3. Move it around 4. Notice horrible lag and hundreds of UI messages logge... Read more
[ReflectionProbes] Multi-selecting reflection probes now displays only o...
To reproduce: 1. Create new scene 2. Create 2 reflection probes 3. Select them both 4. Notice that only one preview is shown Regres... Read more
[ReflectionProbe] Baking custom reflection light probes overwrites the u...
Baking custom reflection light probes when an .exr file (Texture type: cubemap or HDRI) is assigned as the custom cubemap overwrites... Read more
[Ambient] Crash inside TextMeshGenerator when changing ambient probe par...
When GI is set to "Auto", calculating the ambient skybox probe while the skybox material intensity slider is being moved can cause U... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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