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27
votes
Fixed

Baked lighting data lost after rebake in copied scene

Global Illumination

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Apr 13, 2015

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Version/s: 5.0.1f1

To reproduce: 1. Open attached project 2. Open scene, bake lightmaps 3. Make a copy of scene 4. Bake lightmaps in the copy 5. Lightm... Read more

17
votes
By Design

[MSE] Realtime GI light in play mode only affects objects from first scene

Global Illumination

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Nov 18, 2015

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Version/s: 5.3.0f1

To reproduce: 1. Open attached project 2. Add all scenes ("firstlevel", "secondlevel", "thirdlevel") to hierarchy 3. Ensure that the... Read more

71
votes
Postponed

[CullingMask] Lightmapping ignores lights culling mask

Global Illumination

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Mar 08, 2015

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Version/s: 5.0.0f4

To reproduce: 1. Open attached project "CullingMask" 2. Open scene 1 3. Let it bake 4. Notice that lightmap is baked for all static ... Read more

38
votes
Postponed

[Gamma/Linear] Realtime vs. Baked lighting inconsistent results

Global Illumination

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Mar 17, 2015

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Version/s: 5.0.0f4

Lighting is predictable in real-time and baked applications in linear space only. Gamma baking yields results similar to linear baki... Read more

20
votes
Fixed

[LoadLevel] Ambient GI and reflection probes not loaded if continuous ba...

Global Illumination

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Nov 17, 2014

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Version/s: 5.0.0b13

Note: This fix is for scenes loaded from asset bundles. Loading simply in editor still won't load GI, but that's known and will be ... Read more

17
votes
Fixed

[ReflectionProbes] Baked Reflection Probe data does not get reloaded aft...

Global Illumination

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Mar 27, 2015

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Version/s: 5.0.0p3

How to reproduce: 1. Open attached project 2. Open scene Scenes/test.unity 3. Select the Reflection Probe in the scene and Bake it ... Read more

15
votes
Fixed

Realtime GI is broken if LoadLevelAdditive is used

Global Illumination

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Dec 25, 2014

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Version/s: 5.0.0b18

How to reproduce: 1. Open A.unity scene, let it bake GI. Open B.unity scene, let it bake GI. 2. Open A.unity scene again. 3. Find Wo... Read more

12
votes
Fixed

[Freeze] Generate Lightmap UV's takes too long on certain model

Global Illumination

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Oct 25, 2015

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Version/s: 5.2.1f1

Steps to reproduce: 1. Open attached project. 2. Select the wallCanyon_01LoA asset in the assets folder. 3. Open the model tab i... Read more

13
votes
By Design

Ambient Light Occlusion is not baked properly in a grid based scene

Global Illumination

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Feb 05, 2015

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Version/s: 5.0.0b22

How to reproduce: 1. Open attached project 2. Open scene OcclusionBug.unity - Notice how some of the squares are darker in the Sha... Read more

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