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[Geomerics][FG] Final gather doesn't take 'Backface Tolerance' into acco...
Steps to reproduce: 1. Open the attached project2. Open 'backface' scene3. Build the lightmaps with the set settings ("sa" lightmap ... Read more
[Backport to 5.2] Light Probes do not receive Precomputed Realtime GI wh...
To reproduce:1. Open attached project2. Open the "LightprobeBugScene"3. Build Lighting with only Precomputed Realtime GI checked usi... Read more
[PVR] Baked direct light shadows do not get blurred correctly across UV ...
Baked direct light shadows do not get blurred correctly across UV charts (Direct filtering) 2. How we can reproduce it using the exa... Read more
Baked ambient GI ground and equator colors don't update until you change...
Steps to reproduce:1. Open project2. Change layout to your favourite (just mine suggestion)3. Open "Test Scene" scene4. Go to Lighti... Read more
Changing ambient intensity at runtime doesn't work without light probe
Changes to ambient intensity in the playmate takes no effect without light probe. - Changing ambient intensity from the Lighting win... Read more
[Crash] Switching shaded mode from 'Shaded' to 'Lit Clustering' Caused t...
Steps to Repro: 1. Open project supplied2. Open scene 'mex_base_001_pd'3. Open Lighting (Window > Lighting)4. If there is a light... Read more
[Optimization] Renderer set to 'Shadows Only' is lightmapped despite bei...
Steps to reproduce: 1. Open the attached project2. Open 'shadow_mesh' scene3. Open 'Lighting' window and bake lightmaps4. When bakin... Read more
[Perf] GISceneManager.Update taking ~90% processor time on scene start
Reproduction steps:1. Open the project "repro.zip"2. Open the profiler, and turn on "editor profiling"3. Open the scene "_8Artois_HI... Read more
[Baked] Mid range light values banding badly after baking
To reproduce:1. Open attached project2. Open scene lightingtest3. Bake lightmaps4. Notice the banding of the light values (screen at... Read more
[PVR] G-Buffer job fails when Keep Quads option is enabled
When `Keep Quads` option is enabled in Import Settings of a mesh, Progressive Lightmapper gets stuck. Steps for reproduction:1) Open... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed