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0
votes
Fixed

[Ambient] Allow higher than 1 ambient intensity

Global Illumination

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Jun 22, 2015

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Version/s: 5.2.0a3

Currently ambient is limited to 1 and users would like to have it higher to control ambient intensity better. Especially needed for... Read more

0
votes
Fixed

[Test]Light color change via API makes wrong color on Baytrail

Global Illumination

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Jun 25, 2015

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Version/s: 5.2.0a4

Changing the light color to red via API used to apply red light to trees and terrain on Baytrail, but recently this began making the... Read more

0
votes
By Design

Selecting Directional Lightmaps produces an irrelevant warning on OSX

Global Illumination

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Jun 27, 2016

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Version/s: 5.3.5f1

How to reproduce: 1. Open any (new) project - Make sure the build target is set to Standalone 2. Open the Lighting window 3. Chang... Read more

2
votes
Fixed

Changing ambient intensity at runtime doesn't work without light probe

Global Illumination

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Jan 28, 2016

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Version/s: 5.3.2f1

Changes to ambient intensity in the playmate takes no effect without light probe. - Changing ambient intensity from the Lighting wi... Read more

2
votes
Fixed

[Perf] GISceneManager.Update taking ~90% processor time on scene start

Global Illumination

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Oct 14, 2015

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Version/s: 5.2.1p3

Reproduction steps: 1. Open the project "repro.zip" 2. Open the profiler, and turn on "editor profiling" 3. Open the scene "_8Artois... Read more

0
votes
By Design

[Optimization] Renderer set to 'Shadows Only' is lightmapped despite bei...

Global Illumination

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Oct 23, 2015

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Version/s: 5.2.0f2

Steps to reproduce: 1. Open the attached project 2. Open 'shadow_mesh' scene 3. Open 'Lighting' window and bake lightmaps 4. When b... Read more

8
votes
Duplicate

[Lighting] "Bake paused in play mode" stays after exiting play mode

Global Illumination

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Jul 20, 2015

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Version/s: 5.2.0b3

Info: Lighting bake info bar in bottom right corner shows "Bake paused in play mode" even after exiting play mode. Project Steps: ... Read more

4
votes
By Design

[RealtimeGI] Seams/artefacts with modular level-elements, eliminated by ...

Global Illumination

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Jul 16, 2015

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Version/s: 5.1.1f1

To reproduce: 1. Open attached project 2. Open scene BeforeMerge 3. Bake lightmaps (decreased Realtime res to 1 for faster bake, sea... Read more

4
votes
Fixed

[Perf][Editor] Don't run hashing and updates if there is nothing to bake...

Global Illumination

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Jul 21, 2015

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Version/s:

We run hashing even if GI is unticked in the lighting window. Read more

2
votes
By Design

[Gamma/Linear] Lightmapped objects don't match realtime lit ones on mobile

Global Illumination

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Jul 16, 2015

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Version/s: 5.2.0b2

How to reproduce: 1. Open attached project 2. Open scene scene.unity 3. Clear lightmaps 4. Bake lightmaps again - Note how the cub... Read more

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