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Realtime GI Lightmaps Not Updated In The First Frame
The scene with only Precomputed Realtime GI enabled fails to display correct lightmap values after loading from a scene with light p... Read more
GI baking fails creating systems on 32bit machines
How to reproduce: 1. Open attached project2. Open scene AvatarScreen.unity3. Build the lightmaps for it- After a while, it should st... Read more
[PVR] Lightprobe data inconsistent between manual bakes after hiding lights
Under certain circumstances light probes baked with PVR as backend will generate different results after a light has been disabled/e... Read more
Disabled reflection probes can not be rendered using ReflectionProbe.Ren...
Disabled reflection probes can not be rendered using ReflectionProbe.RenderProbe(). Issue fixed in 5.4: when trying to render disabl... Read more
[GI] [Emission] DynamicGI.SetEmissive ignores emission map
To reproduce:1) Open attached project and 'test2' scene2) Play it Expected: Both on left and right sides left cube must be lit by em... Read more
Error message when baking real-time GI: "(int)indices[kDynamicLightmap] ...
To reproduce:1. Open attached "Smaller repro"2. Make sure realtime resolution is 0.0001 (it doesn't affect repro, so for faster bake... Read more
[Lightprobes] Lightprobes in 5.x do not match 4.x at all - backfacing li...
How to reproduce: 1. Open attached project2. Open scene scene.unity- Scene contains a sphere and a light probe group surrounding the... Read more
Reflection Probes Rendering Phantom Planes/Noise/Appearing Purple in Vie...
Info==== Version 5.3.0f3 (fdc0acad47d2)Tue, 01 Dec 2015 19:16:49 GMTBranch: 5.3/release Repro===== Open attached test project. Selec... Read more
Gradient Ambient is not a gradient on baked objects
How to reproduce: 1. Open a new project2. Create a cube3. In the Lighting window, set the Ambient Source to Gradient and change the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS