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0
votes
Fixed

Disabled reflection probes can not be rendered using ReflectionProbe.Ren...

Global Illumination

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Mar 02, 2016

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Version/s: 5.2.3f1

Disabled reflection probes can not be rendered using ReflectionProbe.RenderProbe(). Issue fixed in 5.4: when trying to render disab... Read more

0
votes
Fixed

GI options: "baked skylight" slightly misleading name

Global Illumination

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Jan 15, 2015

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Version/s: 5.0.0b20

-e: the "baked skylight" can be set to realtime making it not baked anymore. maybe just call it "Skylight" -repro: --open project -... Read more

1
votes
Fixed

Baking: JobProcess.exe could be more descriptive

Global Illumination

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Jan 15, 2015

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Version/s: 5.0.0b20

-e: when Unity starts jobs to bake some lights the processes are called "JobProcess". Would be nice if they could be called UnityJob... Read more

0
votes
Fixed

[Win] Light & reflection probes set to OFF in mesh renderer after upgrade

Global Illumination

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Apr 25, 2016

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Version/s: 5.4.0b16

To repro: 1. Open attached project RefProbesUpgrade 2. Open scene baked 3. Select sphere 4. Notice that both light and reflection pr... Read more

0
votes
Fixed

Setting the Sun to an instance of a prefab in the scene doesn't get save...

Global Illumination

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Dec 02, 2015

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Version/s: 5.2.3f1

Steps to reproduce: 1) open project 2) go into window-lighting-scene 3) set "Sun" to prefab from hierarchy 4) save and close unity ... Read more

0
votes
Fixed

Lightmapping produces artifacts on OSX with Intel Graphics cards

Global Illumination

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Feb 18, 2015

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Version/s: 5.0.0f2

How to reproduce: 1. Open attached project on an OSX machine with an Intel Graphics card 2. Open scene BrokenLighting.unity - Note... Read more

0
votes
Fixed

[iOS][Android] Standard shader with emission produces dark artifacts on ...

Global Illumination

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Dec 15, 2015

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Version/s: 5.3.0f4

1. Open attached project 2. Build to iOS 3. Artifacts will appear on object Note: Look at image attached by user(upper object how i... Read more

0
votes
Fixed

DynamicGI.indirectScale can be set outside of 0-5 cap, and it affects ba...

Global Illumination

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Jan 20, 2015

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Version/s: 5.0.0b20

If you are setting an Indirect Intensity through General GI, you can set it from 0 to 5. However, with DynamicGI.indirectScale, you ... Read more

0
votes
Fixed

[Cache] Pointing GICache to a folder with lots of irrelevant data tempor...

Global Illumination

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Jan 25, 2015

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Version/s: 5.0.0b20

If GICache is pointed to a folder with huge amounts of files and folders, Unity does not show any progress and just locks up while i... Read more

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