Search Issue Tracker
Disabled reflection probes can not be rendered using ReflectionProbe.Ren...
Disabled reflection probes can not be rendered using ReflectionProbe.RenderProbe(). Issue fixed in 5.4: when trying to render disab... Read more
GI options: "baked skylight" slightly misleading name
-e: the "baked skylight" can be set to realtime making it not baked anymore. maybe just call it "Skylight" -repro: --open project -... Read more
Baking: JobProcess.exe could be more descriptive
-e: when Unity starts jobs to bake some lights the processes are called "JobProcess". Would be nice if they could be called UnityJob... Read more
[Win] Light & reflection probes set to OFF in mesh renderer after upgrade
To repro: 1. Open attached project RefProbesUpgrade 2. Open scene baked 3. Select sphere 4. Notice that both light and reflection pr... Read more
Setting the Sun to an instance of a prefab in the scene doesn't get save...
Steps to reproduce: 1) open project 2) go into window-lighting-scene 3) set "Sun" to prefab from hierarchy 4) save and close unity ... Read more
Lightmapping produces artifacts on OSX with Intel Graphics cards
How to reproduce: 1. Open attached project on an OSX machine with an Intel Graphics card 2. Open scene BrokenLighting.unity - Note... Read more
[iOS][Android] Standard shader with emission produces dark artifacts on ...
1. Open attached project 2. Build to iOS 3. Artifacts will appear on object Note: Look at image attached by user(upper object how i... Read more
DynamicGI.indirectScale can be set outside of 0-5 cap, and it affects ba...
If you are setting an Indirect Intensity through General GI, you can set it from 0 to 5. However, with DynamicGI.indirectScale, you ... Read more
[Cache] Pointing GICache to a folder with lots of irrelevant data tempor...
If GICache is pointed to a folder with huge amounts of files and folders, Unity does not show any progress and just locks up while i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Button click is registered through an image when the image is a child of a GameObject with a Rect Mask 2D
- [Android] Post Process artifacting on certain Android Devices when using Vulkan Graphics API
- The Decal Projector will also be hidden in the Game View when its visibility is toggled off in the Scene View
- [Android] The Player crashes when changing cursor multiple times on Android
- Crash on UnsafeUtility_CUSTOM_MemSet when simulating a random tick event for a tile at a specified position