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[Facebook] uploading gameroom build fails with error
-e: see title -repro: --create new project (or use attached one) --add FB credentials (id and upload token) --make a gameroom build... Read more
Graphics API option is missing from Facebook Gamesroom (windows)
Graphics API option is missing from Facebook Gamesroom (windows) 1. Open attached project 2. Change platform to Facebook 3. Go to b... Read more
[Gameroom] InputField doesn't accept characters after minimising a maxim...
To reproduce: 1) Open attached project 2) Build and run for FB Gameroom 3) Write something in the field Expected: Writing works 4) ... Read more
Facebook Gameroom target uses Standalone target player settings and fail...
Steps to reproduce: 1. Create a new project 2. Switch to Facebook target 3. Set Scripting backend to IL2CPP in Standalone target set... Read more
[Facebook] gameroom upload fails
-e: gameroom upload fails, webgl works --fails with 2018.3.10 --works on 2017.4.24 and 2019.1.0b8 -repro: --create new project --s... Read more
"No PC, Mac & Linux Standalone module loaded" in Facebook Build Settings
To reproduce: 1. Remove Facebook Gameroom build support by going to {Unity Install Folder}\Editor\Data\PlaybackEngines and deletin... Read more
Facebook SDK does not have the option for switching to the newest availa...
How to reproduce: 1. Create a new Unity project with Facebook-Games Support module installed 2. Open Edit > Project > Player Setting... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings are logged and RendererFeature that requests an intermediate texture does not work when adding an offset to the RenderPassEvent
- Game View window should prefer even resolutions for Free Aspect, 16:9 and 16:10 Aspect Ratios to prevent pixel misalignment
- UI Builder UXML Preview text overlaps with its icon
- Wrong opacity of a transparent Material when Render Queue is set lower than 2501
- “Parser Failure at line 2: Expected closing '}'“ error is thrown when loading the project