Search Issue Tracker
[Facebook] uploading gameroom build fails with error
-e: see title -repro:--create new project (or use attached one)--add FB credentials (id and upload token)--make a gameroom build--tr... Read more
Graphics API option is missing from Facebook Gamesroom (windows)
Graphics API option is missing from Facebook Gamesroom (windows) 1. Open attached project2. Change platform to Facebook3. Go to buil... Read more
[Gameroom] InputField doesn't accept characters after minimising a maxim...
To reproduce:1) Open attached project2) Build and run for FB Gameroom3) Write something in the fieldExpected: Writing works4) Maximi... Read more
Facebook Gameroom target uses Standalone target player settings and fail...
Steps to reproduce:1. Create a new project2. Switch to Facebook target3. Set Scripting backend to IL2CPP in Standalone target settin... Read more
[Facebook] gameroom upload fails
-e: gameroom upload fails, webgl works--fails with 2018.3.10--works on 2017.4.24 and 2019.1.0b8 -repro:--create new project--switch ... Read more
"No PC, Mac & Linux Standalone module loaded" in Facebook Build Settings
To reproduce: 1. Remove Facebook Gameroom build support by going to {Unity Install Folder}\Editor\Data\PlaybackEngines and deleting ... Read more
Facebook SDK does not have the option for switching to the newest availa...
How to reproduce:1. Create a new Unity project with Facebook-Games Support module installed2. Open Edit > Project > Player Set... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS