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Facebook SDK newest version 7.10.0 unable to load, throws errors, breaks...
Steps to reproduce:1. Open Unity2. Project Settings -> Player -> Facebook SDK Version3. Set that to 7.10.04. Errors are thrown... Read more
After Facebook support installation Standalone build finishes with errors
How to reproduce:1. Create empty project file (notice that Facebook support should be installed later)2. Try to build it on standalo... Read more
Graphics API option is missing from Facebook Gamesroom (windows)
Graphics API option is missing from Facebook Gamesroom (windows) 1. Open attached project2. Change platform to Facebook3. Go to buil... Read more
Build fails on all platforms when Facebook support is installed
Build fails on all the platforms when Facebook support is installed Steps to Repro:1. Download and install Facebook support from Uni... Read more
Facebook platform support is not detected by the editor on MacOS
Facebook platform support is not detected by the editor hence the user is not able to make builds for Facebook platform. Steps to re... Read more
Facebook Platform support throws BadImageFormatException error and preve...
Steps to reproduce:1. New project2. Switch platform to Facebook3. Switch SDK to 7.10.14. Choose WebGL5. Build and Run6. Build and ru... Read more
Error and unresponsive Editor when older facebook SDK is inside Assets f...
Reproduction steps: 1. Open "facebook_test.zip" project2. Set Build Platform to Facebook Gameroom3. Import the "facebook-unity-sdk-7... Read more
[Facebook] Project settings get corrupted after upgrading project to Uni...
Reproduced on both macOS and Windows."Facebook test.zip" contains empty scene and whole Facebook SDK from https://developers.faceboo... Read more
[Facebook] 64bit Windows build option not available
-e: the gameroom windows build is 32bit by default and can't be changed in the build settings -repro:--create new project--switch to... Read more
[Facebook] gameroom upload fails
-e: gameroom upload fails, webgl works--fails with 2018.3.10--works on 2017.4.24 and 2019.1.0b8 -repro:--create new project--switch ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS