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[Regression] Playmaker Ecosystem Browser fails to search for certain str...
1. What happened While trying out Playmaker's Ecosystem browser (https://hutonggames.fogbugz.com/default.asp?W1181, https://github.c... Read more
'Assertion failed' when using Playmaker's Ecosystem browser
1. What happened While using Playmaker's Ecosystem browser (https://hutonggames.fogbugz.com/default.asp?W1181, https://github.com/je... Read more
Editor test runner performance regression
https://fogbugz.unity3d.com/f/cases/900957/ Read more
IsPointerOverGameObject returns false when game view loses focus
When game window loses focus, for example pressing clear in the console, IsPointerOverGameObject returns false, even though game obj... Read more
Memory leak when traversing through prefab instances
Fixed in 5.6.1p2 Simpler way to repro: 1. make sure the SceneWindow is set to Shaded 2. Type anything in HierarchyWindow search fie... Read more
Network components have C# icons
Most (all) network components have lost their icons and are displayed as C# scripts Checked: Network Manager, Network Manager HUD, N... Read more
After switching to Editor Professional skin after Pro version activation...
Reproduction steps: 1. Create new project. 2. Activate pro license while being in Editor using Manage License. 3. Swtich Editor skin... Read more
Package Import window does not show folder tree view and shows repetitio...
How to reproduce: 1. Create new Unity project 2. Go to Edit --> Project Settings --> Player 3. Change "Scripting Runtime Version" s... Read more
When undoing the creation of new asset, error appears: "GUI Error: You a...
Reproduction steps: 1. Create new project. 2. Create material script or any other file. 3. Press undo. Expected result: Asset will ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ArgumentOutOfRangeException when manipulating the Project Settings search bar
- [Linux] Touch freezes in Player when any mouse button is clicked
- UnityEngine.Rendering.Volume.OnEnable() is called twice before OnDisable() creating multiple copies of the same volume when a volume is enabled right after Domain Reload when entering Play Mode
- Hinge Joint transforms are reset when toggling the "useMotor" property
- Motion Vector texture reports incorrect Mesh data when Mesh is coming from off-screen