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[Regression] Playmaker Ecosystem Browser fails to search for certain str...
1. What happened While trying out Playmaker's Ecosystem browser (https://hutonggames.fogbugz.com/default.asp?W1181, https://github.c... Read more
'Assertion failed' when using Playmaker's Ecosystem browser
1. What happened While using Playmaker's Ecosystem browser (https://hutonggames.fogbugz.com/default.asp?W1181, https://github.com/je... Read more
Editor test runner performance regression
https://fogbugz.unity3d.com/f/cases/900957/ Read more
IsPointerOverGameObject returns false when game view loses focus
When game window loses focus, for example pressing clear in the console, IsPointerOverGameObject returns false, even though game obj... Read more
Memory leak when traversing through prefab instances
Fixed in 5.6.1p2 Simpler way to repro: 1. make sure the SceneWindow is set to Shaded 2. Type anything in HierarchyWindow search fie... Read more
Network components have C# icons
Most (all) network components have lost their icons and are displayed as C# scripts Checked: Network Manager, Network Manager HUD, N... Read more
After switching to Editor Professional skin after Pro version activation...
Reproduction steps: 1. Create new project. 2. Activate pro license while being in Editor using Manage License. 3. Swtich Editor skin... Read more
Package Import window does not show folder tree view and shows repetitio...
How to reproduce: 1. Create new Unity project 2. Go to Edit --> Project Settings --> Player 3. Change "Scripting Runtime Version" s... Read more
When undoing the creation of new asset, error appears: "GUI Error: You a...
Reproduction steps: 1. Create new project. 2. Create material script or any other file. 3. Press undo. Expected result: Asset will ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow