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OSX color picker needs to be closed manualy
Steps to reproduce : - go to Preferences and check the OSX Color Picker mark- open the color picker for a material- click away and n... Read more
Keyboard shortcut for 'Toggle Active State' does not work after stopping...
It seems that loosing/regaining focus or stopping scene causes editor to recompile scripts internally, which causes GameObject menu ... Read more
Negative scale isn't taken into account when calculating Transform.local...
Resolved as by design: This is working as expected. The scale of an object doesn't affect the direction of this object, this is a ch... Read more
[Regression] [OSX] There is an ability to add script with compilation er...
Mac-specific issue: There is an ability to add an uncompilable script to GO. To repro:1. Create a new project. Create a new GO.2. In... Read more
Error when opening Player Settings
Steps to reproduce:1. Create a new project (Personal Edition)2. Open Player Settings3. Observe the errors in Console Window:Assertio... Read more
Time class values are not 0 and can be manipulated before entering Play ...
Reproduction Steps:1. Open attached project "873528 - TimeClassBug".2. Go to "Test" -> "Time Bug" in the menu.3. Observe how the ... Read more
Undoing collider edits in scene view makes handles disappear
Steps to Reproduce: 1. Create a new object with any type of Collider (e.g., GameObject -> 3D Object -> Cube)2. Press the Edit ... Read more
Memory leak in the project selection window
To reproduce:1. Open Unity2. Press "OPEN"3. Notice the memory usage climbing (on my machine it's about 10MB/s, and it climbed up to ... Read more
UnityEditor.EditorUtility does not contain a definition for SetSelectedW...
Steps to reproduce:1. Open attached project "etsett.zip"2. Open Console windowResult: compiler error - "UnityEditor.EditorUtility do... Read more
Cannot change Input method while Editor is in focus
Reproduction steps:1. Open any project using 5.52. Try to switch languages via shortcut (alt+shift / ctrl+shift) or manualy from tas... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS