Search Issue Tracker
Animators controller selection defaults to "Scene" view
To reproduce: 1. Create a new project 2. Add Animator component to the Main Camera 3. Click the small circle button next to the cont... Read more
If 2 windows of Inspector opened: the curve changes from first window no...
If 2 windows of Inspector opened: the curve changes from first window not updates in second 2) How can we reproduce it using the ex... Read more
Selecting Lightprobes in the hierarchy crashes the editor
Steps to Reproduce: 1.Load up the attached Scene or create a new scene that includes use of lightprobes 2.Open the Lightprobes scene... Read more
Crash on building project on mac osx 10.6.8
To reproduce: - create new project - add Cube to scene - build project for webplayer Read more
UI slow-down when 29,952 light probes selected
When 29,952 light probes are selected, every UI operation takes an extra 90 seconds This bug is further investigation of Case 5620... Read more
Data is lost when objects are deleted and then restored
Please watch the attached video all the way through since I believe that it does eventually reveal the cause of this issue. I would... Read more
After deleting an object in runtime its still possible to redo the delet...
To reproduce: 1. Open project 30 2. Open scene test1 3. Enter play mode and delete a cube 4. Exit play mode. Undo + Redo removes the... Read more
After creating a cube on runtime and undoing causes "Dereferencing NULL ...
To reproduce: 1. Create a cube in runtime 2. Move the cube 3. Leave play mode 4. Undo a few times - an error appears: "Dereferencing... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Importer Inspector throws errors when a built-in texture inspector is overwritten in C#
- ArgumentOutOfRangeException error is thrown when selecting a message printed in the Console with specific string
- [macOS] VideoPlayer.clockTime gets stuck for a few frames when starting to play a video
- VideoPlayer.StepForward() does not VideoPlayer.OnFrameReady when using a non-transcoded video
- [Android] A few frames of audio is played when VideoPlayer.Prepare() is called with audio output mode set to Audio Source