Search Issue Tracker
Fixed in 4.6.X
Votes
0
Found in
4.5.0f6
Issue ID
611928
Regression
Yes
Hierarchy with a lot of gameobjects causes editor lag
To reproduce:
1. Open attached project
2. Open scene testlag. It contains a lot of gameobjects
3. Open up a few hierarchy windows (or use just 1, it's enough)
4. Select one of the textures from the project view. Notice that it takes a long long time
5. Close ALL hierarchy windows
6. Repeat step 4 - it happens instantly
Regression since 4.3.4f1
There is a workaround - the lag depends on the amount of expanded objects in the hierarchy, but if you put the objects under parents and collapse the hierarchy it reduces the lag
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Double clicking script field no longer opens it in the external script editor
- [Android] Build fails with built-in PAD custom asset(s) when using sample Addressable
- [iOS] nw_read_request_report crash
- The serialized field value cannot be changed when trying to set it back to "None"
- The dropdown component breaks when the 31st Layer is used
AliAzin
Apr 28, 2015 07:34
The problem is still there in 4.6.4 !