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Fixed in 4.6.X
Votes
0
Found in
4.5.0f6
Issue ID
611928
Regression
Yes
Hierarchy with a lot of gameobjects causes editor lag
To reproduce:
1. Open attached project
2. Open scene testlag. It contains a lot of gameobjects
3. Open up a few hierarchy windows (or use just 1, it's enough)
4. Select one of the textures from the project view. Notice that it takes a long long time
5. Close ALL hierarchy windows
6. Repeat step 4 - it happens instantly
Regression since 4.3.4f1
There is a workaround - the lag depends on the amount of expanded objects in the hierarchy, but if you put the objects under parents and collapse the hierarchy it reduces the lag
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AliAzin
Apr 28, 2015 07:34
The problem is still there in 4.6.4 !