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Fixed in 4.6.X



Found in


Issue ID




Hierarchy with a lot of gameobjects causes editor lag

Editor - Other


To reproduce:
1. Open attached project
2. Open scene testlag. It contains a lot of gameobjects
3. Open up a few hierarchy windows (or use just 1, it's enough)
4. Select one of the textures from the project view. Notice that it takes a long long time
5. Close ALL hierarchy windows
6. Repeat step 4 - it happens instantly

Regression since 4.3.4f1
There is a workaround - the lag depends on the amount of expanded objects in the hierarchy, but if you put the objects under parents and collapse the hierarchy it reduces the lag

Comments (1)

  1. AliAzin

    Apr 28, 2015 07:34

    The problem is still there in 4.6.4 !

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