Search Issue Tracker
Fixed in 4.6.X
Votes
0
Found in
4.5.0f6
Issue ID
611928
Regression
Yes
Hierarchy with a lot of gameobjects causes editor lag
To reproduce:
1. Open attached project
2. Open scene testlag. It contains a lot of gameobjects
3. Open up a few hierarchy windows (or use just 1, it's enough)
4. Select one of the textures from the project view. Notice that it takes a long long time
5. Close ALL hierarchy windows
6. Repeat step 4 - it happens instantly
Regression since 4.3.4f1
There is a workaround - the lag depends on the amount of expanded objects in the hierarchy, but if you put the objects under parents and collapse the hierarchy it reduces the lag
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
AliAzin
Apr 28, 2015 07:34
The problem is still there in 4.6.4 !