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[Windows] Edit menu has duplicate menu items (Undo, Cut, Copy, Paste, etc).
The 'Edit' menu has duplicate entries for a number of the 'system' items (Undo, Cut, Copy, Paste, etc). Steps to reproduce: 1. Ope... Read more
New components in Unity 5.5 and 5.6 need icons
Click the Add Component button in the inspector and go through all the available options. Quite a few recently added components have... Read more
Scene is permanently corrupted after copying canvas element
Steps to reproduce: 1. open User's attached project 2. open scene "Main Scene" 3. from Hierarchy go to Canvas > Panel 4. copy and p... Read more
Ctrl+z does not revert all objects' position when prefab is present and ...
Steps to reproduce: 1. Open "TestUndoBug" project 2. Open "Scene01" scene 3. Select all gameObjects except camera and light 4. In th... Read more
Resetting Editor Settings yields IndexOutOfRangeException
Reproduction steps: 1) Open any project - can be empty. 2) Open up Edit > Project Settings > Editor 3) In upper right of an Inspecto... Read more
[Build Settings] - 5.4 : Switching platforms in build settings can cause...
Description: Crash when switching the platform in the build settings. Repro steps: 1.) Download the HoloLens Technical editor prev... Read more
Unity Editor hangs when editing scripts in play mode
Steps to reproduce: 1. Open attached project ("case_785473-MasterPiss"). 2. Open scene named "ExperimentalScene". 3. Press play butt... Read more
New project opened via existing project ignores editor start parameters
How to reproduce: 1. Start Unity editor with -force-opengl command line argument. 2. Create or load a project. 3. Select File->New P... Read more
[Regression] Copying color from component throws NullReferenceException
Note: Not only UI is affected. Tested and reproduced the same on: Materials, scripts with 'Color', Camera background, Lighting etc. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support