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[DX12] Failure in some render target allocations when rendering HDRP & 8...
How to reproduce: 1. Open the attached project "Dx12RenderTextures2.zip" 2. Make sure the editor is using DX12 3. Open the "SampleSc... Read more
[Direct3D 12] Crash with various stack traces when running a 3D Game Kit...
How to reproduce: 0. You can use the 3D Game Kit project attached below. If doing so - skip to step 3. 1. Create a new 3D Game Kit ... Read more
Unity crashes during Play Mode when using Experimental DXR with Direct3D...
How to reproduce: 1. Open the attached project "1279880.zip" 2. Load the Scene "Balls" 3. Go into Project Settings > Player and make... Read more
[DX12] Build freezes when changing from fullscreen exclusive to fullscre...
Reproduction steps: 1. Open the attached project ("1290288Repro.zip") 2. Build and Run the project 3. Press "F" button on the keyboa... Read more
[DXR] A RayTracingAccelerationStructure using Automatic management mode ...
A RayTracingAccelerationStructure that is using Automatic management mode will automatically add the Mesh Renderers in the Preview o... Read more
"d3d12: CreateGraphicsPipelineState failed." is thrown when drawing geom...
How to reproduce: 1. Open the user's attached "New Unity Project.zip" project 2. Go to File -> Build And Run 3. Observe the procedur... Read more
'd3d12: Profiler is enabled, but stable power state is not' is logged to...
How to reproduce: 1. Open the attached project 2. Open Scene 05 Expected result: No d3d12 related messages are logged Actual result... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- On Script import/reimport MonoImporter does not generate consistent results due to updating Custom packages
- [Entities Graphics] Size of the Content Update generated folder increases when changes are made to the Scene
- In Play Mode, an extra Sync Call is made every frame when a GameObject has a Rigidbody 2D component
- Crash on block_remove when a scene is opened in a specific project
- The GameObject with a Hinge Joint Component does not return to the initial position when the Use Motor property is toggled off