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Crash on BufferD3D12::BeginWrite when changing the Graphics API to Direc...
Reproduction steps:1. Open the user attached "project-test-crash.zip" project2. Switch the Default Graphics API to DirectX123. Switc... Read more
Compute shader output is wrong on Direct3DX11 Graphics API when using AM...
Reproduction steps:1. Open the user's attached project2. Open Test Runner window: Window > General > Test Runner3. In the Test... Read more
[Direct3D 12] Crash with various stack traces when running a 3D Game Kit...
How to reproduce: 0. You can use the 3D Game Kit project attached below. If doing so - skip to step 3.1. Create a new 3D Game Kit pr... Read more
Unity crashes during Play Mode when using Experimental DXR with Direct3D...
How to reproduce:1. Open the attached project "1279880.zip"2. Load the Scene "Balls"3. Go into Project Settings > Player and make... Read more
[DX12] Build freezes when changing from fullscreen exclusive to fullscre...
Reproduction steps:1. Open the attached project ("1290288Repro.zip")2. Build and Run the project3. Press "F" button on the keyboard ... Read more
Crash with multiple stack traces and memory leak when idle in Play mode
How to reproduce:1. Open the attached “IN-126306” project2. Open the “PushAwayDream“ scene3. Enter Play mode4. Open the Task Manager... Read more
Crash on D3D12 when entering Play Mode in High Definition 3D Core projec...
Reproduction steps:1. Open the attached “repro-project“2. Open the “Assets/Samples/High Definition RP/17.0.3/Environment Samples/Env... Read more
[DX12][Editor] When switching to DX11 from DX12 Unity will crash
Steps to repro: Open unity with DirectX 12 enabled (-allow-d3d12)Open project 1. Open Scene "Large scene"2. Make sure the editor is ... Read more
[DX12] Crash on D3D12RenderSubPassInfo::Begin when changing property val...
How to reproduce:1. Open the attached “IN-101727” project2. In the Project tab, “Settings” folder, select “PC_Renderer” asset3. In t... Read more
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when performing various U...
A recurring crash issue has been identified in Unity, affecting various workflows. Users have experienced crashes during project ope... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Component Glyphs value is truncated and Ligature Table glyph fields become inaccessible when increasing the Component Glyphs count
- There is no “Overwrite Preset?” popup when saving a Customizable Toolbar preset with a name that already exists
- Customizable Toolbar preset does not switch to the Unity Default Preset when Reverting All Saved Presets or deleting the active Preset
- [Usability] Selected node gets unselected when undoing changes in the Graph Inspector Node Settings tab
- Search Default option for Column Format does not reset the column's format