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0
votes
Fixed

[Direct3D11] Texture has yellow tint when loading it with LoadRawTexture...

DirectX12

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Apr 14, 2019

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Version/s: 2019.1.0a1, 2019.1.0f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open attached project "Case_1146074_dx11.zip"2. Open "Main" scene3. Enter Play Mode Expected result: Rightmost p... Read more

0
votes
Active

StructuredBuffer is not writable to when using DirectX Graphics APIs

DirectX12

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May 12, 2025

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Version/s: 6000.0.48f1, 6000.1.3f1, 6000.2.0a10, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1, 6000.6.0a1

How to reproduce:1. Put the contents of the “Settings.zip“ archive in the “C:/Users/“ directory2. Open the “IN-94471.zip“ project3. ... Read more

0
votes
Third Party Issue

Compute shader output is wrong on Direct3DX11 Graphics API when using AM...

DirectX12

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Jun 02, 2022

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Version/s: 2021.3.6f1, 2022.1.8f1, 2022.2.0a18, 2023.1.0a1, 2023.2.0a1

Reproduction steps:1. Open the user's attached project2. Open Test Runner window: Window > General > Test Runner3. In the Test... Read more

2
votes
Fixed

The Console window shows memory leak warnings when previews or icons of ...

DirectX12

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Feb 06, 2024

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Version/s: 2022.3.19f1, 2023.2.9f1, 2023.3.0b6, 6000.0.0b11, 6000.1.0a7

How to reproduce:1. Open the attached “preview_memoryleak_issue” project2. Ensure the Inspector window is open, or that the icon siz... Read more

0
votes
Not Reproducible

[Direct3D 12] Crash with various stack traces when running a 3D Game Kit...

DirectX12

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Jan 13, 2021

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Version/s: 2020.2.0a20, 2021.1, 2021.2

How to reproduce: 0. You can use the 3D Game Kit project attached below. If doing so - skip to step 3.1. Create a new 3D Game Kit pr... Read more

0
votes
Duplicate

[RTX] Dispatching RTX rays causes immediate crash with a closesthit shad...

DirectX12

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Jul 17, 2021

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Version/s: 2021.2.0b3

The same issue as in case 1351303 regarding max_recursion_depth that has a value of 1 in the raytrace shader even though the maximum... Read more

0
votes
Fixed

Crash on GfxDeviceD3D12Base::DrawBuffersCommon when building project for...

DirectX12

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Aug 23, 2021

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Version/s: 2020.3, 2020.3.16f1

How to reproduce:1. Open the attached project from "Ritter.DX12Crash.zip"2. In the Toolbar navigate to "Build" -> "Build..."3. Se... Read more

0
votes
Duplicate

Editor crashes on GfxDeviceD3D12::QueueRelease or GUIView::GetHDRNeedsRe...

DirectX12

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Jan 26, 2020

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Version/s: 2019.2.0a7, 2019.2.15f1, 2020.1.0a16

How to reproduce:1. Download and install RenderDoc2. Create a new project3. Switch Graphics API to DirectX 124. Right-click on the "... Read more

0
votes
Fixed

Crash on NVAPI_Thunk when importing of multiple Maya files finishes with...

DirectX12

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Mar 19, 2020

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Version/s: 2020.1, 2020.1.0b1, 2020.2

How to reproduce:1. Open project "Case_1228854" from the attached link2. In the Project Window open the folder "previs"3. Select all... Read more

2
votes
Fixed

Time.deltaTime is locked to the display's refresh rate when the built Pl...

DirectX12

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Jun 23, 2025

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Version/s: 2022.3.63f1, 6000.0.51f1, 6000.1.9f1, 6000.2.0b7, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1

Reproduction steps:1. Open the attached “IN-105806.zip” project2. Make sure a Secondary Display is connected to the PC3. Build and R... Read more

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