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Shader uniform issue for when used for raytracing closest hit shaders
Setting shader uniforms didn't work as expected when used for raytracing closest hit shader Read more
Editor crashes when enabling a certain gameObject
Reproduction steps:1. Open users attached project2. Open Scenes/DemoWithPostProcess.unity scene3. Select the "PfbRaytraceDataManager... Read more
[DirectX12] Crash when selecting DirectX12 if Post-Processing effects ar...
How to reproduce:1. Open the "DX12 Crash.zip" project2. Open the "scene" scene3. Edit > Project Settings > Player4. Select Dir... Read more
[Regression] Render Texture is not rendered when using GL.IssuePluginEve...
1. Open users attached project and "Scene"2. Inspect the "RenderingOverride" script. User uses OnRenderImage function to render an i... Read more
[Regression] Standalone built game crashes when Direct3D12 is the first ...
How to reproduce:1. Download attached project file and open "Test" Scene2. Build game on Standalone3. Launch game on Windows 7/10 wi... Read more
Multiple Editor windows are shaking when re-sizing them with DX12 Graphi...
How to reproduce:1. Create a new project2. Set the Graphics API to Direct3D12 in the Rendering section (Edit -> Project Settings ... Read more
[Direct3D 12] Crash with various stack traces when running a 3D Game Kit...
How to reproduce: 0. You can use the 3D Game Kit project attached below. If doing so - skip to step 3.1. Create a new 3D Game Kit pr... Read more
[HDRP] [DXR] Ray-traced reflection ignores material animation
How to reproduce:1. Open the attached project named "Case_1263376"2. Open the Test Scene3. Enter Play mode4. Observe the Quad and it... Read more
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when building project for...
How to reproduce:1. Open the attached project from "Ritter.DX12Crash.zip"2. In the Toolbar navigate to "Build" -> "Build..."3. Se... Read more
[DX12] Build freezes when changing from fullscreen exclusive to fullscre...
Reproduction steps:1. Open the attached project ("1290288Repro.zip")2. Build and Run the project3. Press "F" button on the keyboard ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used