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Crash onDrawBuffersCommon when editing and saving .cginc file
Reproduction steps: 1. Open the user's attached project 2. Open the ReflectionPayload.cginc file 3. Make changes in the file. 4. Go ... Read more
Severe banding in non-native resolutions when using FullScreenMode.FullS...
Reproduction steps: 1. Open the user's attached project 2. Make sure that Direct3D12 and Linear color space is selected in the Playe... Read more
Painting Terrain details result in a crash when using DirectX12
Reproduction steps: 1. Open the attached project 2. Open "Assets/Scenes/SampleScene" scene 3. Select GameObject "Terrain" from the H... Read more
[DX12] Grey/black Scene and Game view when graphics API Direct3D12 is used
Reproduction steps: 1. Open the user's attached project 2. Make sure the project uses DX12 3. Observe Scene and Game view Expected ... Read more
Editor crashes when entering the Play Mode
Reproduction steps: 1. Open users attached project 2. Open Scenes/SampleScene 3. Enter the Play Mode Expected result: Play Mode is ... Read more
Shader uniform issue for when used for raytracing closest hit shaders
Setting shader uniforms didn't work as expected when used for raytracing closest hit shader Read more
[DXR] Global UAVs don't work in ray tracing shaders
Global UAVs in ray tracing shaders are not bound and produce console errors instead. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection