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Crash onDrawBuffersCommon when editing and saving .cginc file
Reproduction steps: 1. Open the user's attached project 2. Open the ReflectionPayload.cginc file 3. Make changes in the file. 4. Go ... Read more
Severe banding in non-native resolutions when using FullScreenMode.FullS...
Reproduction steps: 1. Open the user's attached project 2. Make sure that Direct3D12 and Linear color space is selected in the Playe... Read more
Painting Terrain details result in a crash when using DirectX12
Reproduction steps: 1. Open the attached project 2. Open "Assets/Scenes/SampleScene" scene 3. Select GameObject "Terrain" from the H... Read more
[DX12] Grey/black Scene and Game view when graphics API Direct3D12 is used
Reproduction steps: 1. Open the user's attached project 2. Make sure the project uses DX12 3. Observe Scene and Game view Expected ... Read more
Editor crashes when entering the Play Mode
Reproduction steps: 1. Open users attached project 2. Open Scenes/SampleScene 3. Enter the Play Mode Expected result: Play Mode is ... Read more
Shader uniform issue for when used for raytracing closest hit shaders
Setting shader uniforms didn't work as expected when used for raytracing closest hit shader Read more
[DXR] Global UAVs don't work in ray tracing shaders
Global UAVs in ray tracing shaders are not bound and produce console errors instead. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text Object position shifts when selecting multiple Text Objects and expanding the Extra Settings in the Inspector
- Keywords on Material Variants aren't automatically saved when changed on original Material through Shader Graph
- Light Probes get baked when calling LightProbes.Tetrahedralize
- Shadows flicker and cause visual artifacts when modifying a GameObject's bounds using Swizzle (Y Mask) and Sine Time nodes
- [WebGL] Frame rate drops by 5-20 fps when moving cursor or touch input in the Player