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0
votes
Fixed

[DirectX12] Objects are not lighted in Game view when using SEGI system ...

DirectX12

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Oct 25, 2021

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Version/s: 2021.2.0a4, 2021.2.0b16, 2022.1

Reproduction steps:1. Open the "Scene" Scene in the user's attached project2. Remove Direct3D11 from Edit > Project Settings >... Read more

0
votes
Fixed

Crash on D3D12Fence::Wait when selecting a tilemap inside a Prefab

DirectX12

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Feb 02, 2026

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Version/s: 6000.3.7f1, 6000.4.0b7, 6000.5.0a6

Steps to reproduce:1. Open the “user’s attached project”2. Open the “Pf_room_Containment” Prefab through the Project window3. Select... Read more

0
votes
Won't Fix

[DX12] "Remove texture only valid for surface data" error message in the...

DirectX12

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May 31, 2023

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Version/s: 2021.3.27f1, 2022.3.1f1, 2023.1.0b20, 2023.2.0a18, 2023.3.0a3, 6000.0.0b11

Reproduction steps: 1. Open user attached project "2023-beta-test.zip"2. Enter Play mode3. Activate Headset4. Exit Play mode Expecte... Read more

0
votes
Won't Fix

[HDRP] Enabling "Keep Quads" for model import breaks pathtracing

DirectX12

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Jun 01, 2022

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Version/s: 2022.2.0a18, 2023.1.0a1, 2023.2.0a1

Repro: Download and import the repro project here: https://drive.google.com/file/d/1JeBvhAx6SYw3f7xcfBR9IJJ7eJEWgULT/view?usp=sharin... Read more

2
votes
Fixed

[DXR] GPU memory leaks when Renderer.rayTracingMode is set to UnityEngin...

DirectX12

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Mar 28, 2023

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Version/s: 2022.2.12f1, 2023.1.0b9, 2023.2.0a8

Reproduction steps:1. Open the attached project “RayTracingLeak”2. Open “Assets/OutdoorsScene.unity”3. Enter the Play Mode4. In the ... Read more

1
votes
Fixed

Editor crashes when entering the Play Mode

DirectX12

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Jan 15, 2022

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Version/s: 2021.2, 2021.2.7f1, 2022.1, 2022.2

Reproduction steps:1. Open users attached project2. Open Scenes/SampleScene3. Enter the Play Mode Expected result: Play Mode is ente... Read more

0
votes
Fixed

Shader uniform issue for when used for raytracing closest hit shaders

DirectX12

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Feb 26, 2022

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Version/s:

Setting shader uniforms didn't work as expected when used for raytracing closest hit shader Read more

0
votes
Fixed

[DXR] Global UAVs don't work in ray tracing shaders

DirectX12

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Mar 17, 2022

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Version/s: 2022.2.0a8

Global UAVs in ray tracing shaders are not bound and produce console errors instead. Read more

3
votes
Active

[DX12] [Win11 ARM64] Machine crashes and restarts while trying to create...

DirectX12

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Dec 18, 2025

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Version/s: 2022.3.70f1, 6000.0.65f1, 6000.2.15f1, 6000.3.3f1, 6000.4.0b2, 6000.5.0a4, 6000.6.0a1

Steps to reproduce: Create a new project If editor is fully loaded without issues, leave it open for 5minutes to couple hours Actual... Read more

1
votes
Fixed

D3D12 MainLight Shadowmap clear incorrectly when using UWP

DirectX12

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Nov 26, 2024

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Version/s: 6000.0.29f1, 6000.1.0a6, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1

How to reproduce:1. Open the attached project "UWP shadow.zip"2. Build And Run the project for UWP3. Exit the Player4. Run the Build... Read more

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