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[DirectX12] Objects are not lighted in Game view when using SEGI system ...
Reproduction steps:1. Open the "Scene" Scene in the user's attached project2. Remove Direct3D11 from Edit > Project Settings >... Read more
100% crash rate when loading two profiler captures in the Profile Analyz...
Steps to reproduce: In Profiler, import profile capture 1 Then import profile capture 2 Click on profile capture 1 in profiler to lo... Read more
[DX12] "Remove texture only valid for surface data" error message in the...
Reproduction steps: 1. Open user attached project "2023-beta-test.zip"2. Enter Play mode3. Activate Headset4. Exit Play mode Expecte... Read more
[HDRP] Enabling "Keep Quads" for model import breaks pathtracing
Repro: Download and import the repro project here: https://drive.google.com/file/d/1JeBvhAx6SYw3f7xcfBR9IJJ7eJEWgULT/view?usp=sharin... Read more
[DXR] GPU memory leaks when Renderer.rayTracingMode is set to UnityEngin...
Reproduction steps:1. Open the attached project “RayTracingLeak”2. Open “Assets/OutdoorsScene.unity”3. Enter the Play Mode4. In the ... Read more
Editor crashes when entering the Play Mode
Reproduction steps:1. Open users attached project2. Open Scenes/SampleScene3. Enter the Play Mode Expected result: Play Mode is ente... Read more
Shader uniform issue for when used for raytracing closest hit shaders
Setting shader uniforms didn't work as expected when used for raytracing closest hit shader Read more
[DXR] Global UAVs don't work in ray tracing shaders
Global UAVs in ray tracing shaders are not bound and produce console errors instead. Read more
Crash on RaiseException when opening a specific Scene
Steps to reproduce:1. Open the “user’s attached project”2. Open the “TestVillageScene”3. After an hour or less, observe the crash Re... Read more
D3D12 MainLight Shadowmap clear incorrectly when using UWP
How to reproduce:1. Open the attached project "UWP shadow.zip"2. Build And Run the project for UWP3. Exit the Player4. Run the Build... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS