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7
votes
Fixed

Unity's SystemLanguage doesn't separate between Traditional and Simplifi...

Deployment Management

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Mar 05, 2015

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Version/s: 4.6.1p4

To Reproduce: 1.Change system language to Traditional or Simplified Chinese (Just above Pу́сский in iOS language settings list (Gen... Read more

0
votes
Not Reproducible

Cannot build standalone, Could not load type 'UnityEngine.UI.InputField'

Deployment Management

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Apr 28, 2014

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Version/s: 4.6.0b8

Steps to reproduce : - import the project attached - go to Build Settings - select Build and notice the error in the console Read more

0
votes
Fixed

[Editor] Crash on changing the graphics API to DirectX 12

Deployment Management

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Mar 15, 2018

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Version/s: 2018.2.0a3, 2018.2.0a5

Editor crashes while changing the "Graphics APIs to DirectX12" Steps to reproduce: 1. Open empty project 2. File > Build Settings ... Read more

0
votes
Won't Fix

There should be a warning or note in player settings about ignored setti...

Deployment Management

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Aug 09, 2013

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Version/s: 4.3.0a3

1. Go to player settings in fx stand alone player 2. Observe that you can enable and disable resolution dialog for a build 3. Observ... Read more

0
votes
Won't Fix

WPF app begins to consume GPU 47% and CPU 26% after hiding UnityPlayer

Deployment Management

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May 04, 2018

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Version/s: 2017.3.0f3

Reproduction steps: 1. Download user's project and open "Framework.sln" in Visual Studio 2. Change Win32WinodwHost Path (Unity3DInWP... Read more

0
votes
Fixed

[BuildPlayer] Only the first build succeeds if building through command ...

Deployment Management

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Apr 08, 2016

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Version/s: 5.4.0b14

Steps to reproduce: 1. Open attached project 2. In file explorer, open project folder. There's a "test.bat" file. 3. Edit it and sp... Read more

5
votes
Not Reproducible

Editor Hard Crash On 64 bit build

Deployment Management

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Apr 09, 2015

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Version/s: 5.0.1f1

To reproduce: 1. Open attached project 'PrefabBuildTest' 2. Open PrefabBuildTest scene 3. Build and run standalone build 4. Edito... Read more

0
votes
Fixed

Crash in mono_marshal_get_runtime_invoke when building project without s...

Deployment Management

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Jan 10, 2017

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Version/s: 5.6.0b3

How to reproduce: 1. Open the attached "08-Bowlmaster-master" project 2. Add "Game" scene to Scenes In Build 3. Build the game for i... Read more

0
votes
Fixed

Build Settings window gets corrupted if predefined target platform doesn...

Deployment Management

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Feb 12, 2016

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Version/s: 5.4.0b5

Reproduction steps: - Open the attached project with an Editor which doesn't have Web Player target platform - Open Build Settings ... Read more

2
votes
Duplicate

Running editor in batchmode with -logFile parameter and no address does ...

Deployment Management

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Apr 21, 2017

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Version/s: 5.6.0f3

Steps to reproduce: 1. Download and extract the project attached 2. Open Command Prompt 3. Run Unity.exe with these command line arg... Read more

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