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ProjectSettings.asset writes the value out as 2 when adjusting the Playe...
How to reproduce: 1. Open project "ProjectTesting.zip" 2. Go to Build Settings (File>Build Settings) 3. Build for the iOS 4. Go to t... Read more
[BuildPath][Windows] Build fails to build when using paths over 255 char...
Reproduction steps: 1.Open attached Unity project. 2.Click on "Tools > Build" in the editor main menu. Actual result: build is fail... Read more
[BuildPlayer] Only the first build succeeds if building through command ...
Steps to reproduce: 1. Open attached project 2. In file explorer, open project folder. There's a "test.bat" file. 3. Edit it and sp... Read more
Custom cursor looks corrupted or invisible on Mac and Windows Standalone...
1. Open attached project 2. Go File -> Build Settings -> Player Settings -> PC, Mac & Linux Standalone 3. Build and run the project ... Read more
[Standalone] Deploying to a remote folder fails
Reproduction steps: 1. Open any project 2. Try to build to a shared folder on a remote machine 3. Fails with following output: Dire... Read more
error console not shown in dev build
-e: error console not shown in dev build -the console is not shown for dev builds of Windows/OSX standalone or webplayer -repro: -... Read more
Unity can't build to folders outside of project folder
Fix has been pulled to trunk and 5.5 Read more
Build Settings. Can't move selected scenes in list if Build Settings win...
Steps: 1. Open File->Build Settings 2. Add several scenes to the list. 3. Select one or two scenes. 4. Press and hold left mouse bu... Read more
[BatchMode] Crash when using -buildTarget in batch mode to change platform
To reproduce: 1) Download attached project 2) Run Unity through command line like this: '<Path_to_Unity>/Unity.exe -batchmode -nogra... Read more
"The digital signature is not valid" when using a custom icon in Windows
Repro steps: 1) Open a new project 2) Build it with default settings for Windows 3) Find the .exe file 4) Right click it -> Properti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Input Field ignores first keyboard input when calling Focus() from code
- GC Alloc when using Graphics.RenderMeshInstanced
- [VFX Graph][URP] VFX crashes on URP when dragging VFX asset to the Hierarchy window
- InvalidOperationException when using AsyncGPUReadback.RequestIntoNativeArray
- Generated Entities look different when Depth Priming Mode is changed