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On Standalone builds Player log is created when "Use Player Log" option ...
How to reproduce: 1. Create a new project on the Standalone platform 2. In Player Settings, uncheck the "Use Player Log" checkbox in... Read more
Switching Build Targets while having IAP in the project, doesn't re-impo...
Reproduction steps: 1. Open "SwitchPlatformFail" project 2. "Build Settings" 3. "Android" -> "Switch Platform" Expected Result: Pl... Read more
[Player settings] SetIl2CppCompilerConfiguration should throw a warning ...
Steps to reproduce: 1. Download attached project 2. Switch platform to iOS 3. Open Player settings 4. From Toolbar select Support ... Read more
Building an application generates WinPixEventRuntime.dll when "Developme...
How to reproduce: 1. Create a new Unity project 2. Navigate to File -> Build Settings... -> make sure "Development Build" is unchec... Read more
New Project default "SampleScene" is added to the Build Settings
Reproduction steps: 1. Create a New Project 2. Open the Build Settings Expected Result: No scenes added to the Build Settings Actu... Read more
Building player throws "ArgumentException: The Assembly UnityEditor is r...
Steps To Reproduce: 1. Create a new project 2. File > Build Settings > Build Expected Result: It should build successfully Observ... Read more
Worker threads for Enlighten are set up when launching a Server Build
How to reproduce: 1. Create a new Unity project 2. Open Build Settings 3. Check the 'Server Build' option 4. Build and Run the proje... Read more
Unable to return to Windowed View when using Full Screen Switch on a re-...
Steps to reproduce: 1. Open Project "FulscreenBug" 2. Build for WindowsStandalone with the chosen settings 3. Run the Player 4. T... Read more
Editor Build Settings 'Build' button is activated before Switch Platform...
Steps to reproduce: (repro.mp4) 1. Make sure that the Editor has additional build support installed (e.g. Android/iOS) 2. Open any p... Read more
Throwing exception in IPreprocessBuildWithReport does not cancel build p...
How to reproduce: 1. Open the attached project ("PreBuildProcessIssue.zip") 2. Try building the project via "Build > Build and Run" ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1
- Root motion is not reapplied when transitioning from an animation without root motion to an animation with root motion