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0
votes
Fixed

Standalone build does not launch if the build name contains a semicolon

Deployment Management

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Mar 13, 2017

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Version/s: 2017.1.0a3

Steps to reproduce:1. Create a new project2. Build it by including ";" in it's title (e.g. t;est)3. Try to launch the build Expected... Read more

6
votes
Fixed

Editor crashes when canceling building dialog when editor is compiling s...

Deployment Management

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Jul 07, 2019

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Version/s: 2019.1.10f1, 2019.2.0b7, 2019.3.0a5

To reproduce:1. Open attached project "CancelFBXimport.zip"2. Try building the project3. Cancel the build when editor starts compili... Read more

0
votes
Fixed

[Editor] Crash on switching to any platform

Deployment Management

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Dec 26, 2017

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Version/s: 2018.1.0a6, 2018.1.0b1

Crash on switching to any platform Steps to repro:1. Create a new project.2. File > Build settings3. Switch to a different platfo... Read more

0
votes
Duplicate

No PC, Mac & Linux Standalone module loaded when trying to build for Fac...

Deployment Management

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Apr 04, 2017

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Version/s:

To reproduce: 1. Remove Facebook Gameroom build support by going to {Unity Install Folder}\Editor\Data\PlaybackEngines and deleting ... Read more

0
votes
Duplicate

Exception rises in Console if user presses Build & Run in newly created ...

Deployment Management

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Apr 11, 2017

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Version/s: 2017.1.0b1

Regression from 5.6.0p1 Steps:1. Create a new project2. Press "File -> Build & Run"==>UnityEditor.BuildPlayerWindow+BuildM... Read more

0
votes
Fixed

[Vulkan] Built scene crash and SymGetSymFromAddr64 error: 'Attempt to ac...

Deployment Management

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Apr 06, 2017

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Version/s: 5.6.0f3

To reproduce:1. Open project2. Go to Player Settings- > Other settings -> Graphics APIs for Windows. Make sure, that there is ... Read more

0
votes
Fixed

The createProject batchmode flag causes editor scripts to enable VR supp...

Deployment Management

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Apr 13, 2017

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Version/s: 5.6.0f3

Steps to reproduce:1. Download powershell script "BuildTestProject2.ps1" and C# script "CreateScene.cs"2. Open BuildTestProject2.ps1... Read more

0
votes
Fixed

PlayerSettings.SetScriptingDefineSymbolsForGroup() doesn't like BuildTar...

Deployment Management

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Apr 04, 2017

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Version/s: 5.6.0f3

Steps to reproduce:1. Open attached project2. Open any scene from 3rdParty/VRTK/Examples3. Click on "[VRTK]" object4. Click "Clear A... Read more

0
votes
Fixed

[Editor] Texts are getting clipped when logo added to the list in splash...

Deployment Management

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Jun 21, 2019

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Version/s: 2019.2.0a9, 2019.3.0a7

Background Color and Background Image text are getting clipped when logo added to the list in splash Image. Steps to repro:1. Create... Read more

0
votes
Fixed

Scripting defines are not multiplatform as indicated by a star in the pl...

Deployment Management

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Dec 15, 2017

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Version/s: 2017.2.0p3

How to reproduce:1. Open attached project2. Check that 'Scripting Define Symbols' is set as 'myDefine' on android platform-- The def... Read more

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