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Fixed in Unity 2017.1

Votes

0

Found in

5.6.0f3

Issue ID

901407

Regression

No

The createProject batchmode flag causes editor scripts to enable VR support in Standalone platform instead of Android / iOS

Deployment Management

-

-

Priority: 7Not yet prioritized for a release

-

Severity: 3Workaround is possible

Steps to reproduce:
1. Download powershell script "BuildTestProject2.ps1" and C# script "CreateScene.cs"
2. Open BuildTestProject2.ps1 and edit it:
* In lines 13,14, 19, 20 enter the path to your Unity editor
3. Run the powershell script
4. Observe the "Virtual Reality Supported" field in Player Settings.

Result: "Virtual Reality Supported" is enabled on standalone, but not in Android platform.
Expected result: "Virtual Reality Supported" is enabled in Android platform, and is disabled in standalone.

Reproduced with: 5.5.2p4, 5.6.0p3, 2017.1.0b1

Note: same issue persists on iOS builds. To test, just change '-buildtarget android' to '-buildtarget iOS' on line 14 of BuildTestProject2.ps1

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