Search Issue Tracker

0
votes
Fixed

Unity installer doesn't check for free space on disk

Deployment Management

-

Mar 09, 2011

-

Version/s:

It looks like Unity installer doesn't check if there is enough free space on disk. I just got an error when installing Unity - it fa... Read more

0
votes
Fixed

Return from sleep throws assert "FALSE != getCursorPositionResult" if ed...

Deployment Management

-

May 13, 2011

-

Version/s: 3.4.0b1

Return from sleep throws assert FALSE != getCursorPositionResult if editor is in playmode. Repro: Given you're in windows 1. Create... Read more

1
votes
Fixed

InvokeRepeating timing is off when invoking at time=0f

Deployment Management

-

Aug 08, 2011

-

Version/s: 3.4.0f5

When calling InvokeRepeating("methodName", 0f, repeatRate) the interval between the first two invocations is always 1 sec. too short... Read more

1
votes
Fixed

Rotation by incrementing euler angle on x axis is confined to -90 to 90

Deployment Management

-

Oct 21, 2011

-

Version/s: 3.4.1f5

Rotation by incrementing euler angle on x axis is confined to -90 to 90. To reproduce, uncomment line 20 in script Ship.cs to increm... Read more

0
votes
Won't Fix

Build folder for webplayer is different on osx and windows

Deployment Management

-

Nov 09, 2011

-

Version/s:

Behavior is different on osx and windows. On windows, you can't select a folder and file name, since it always uses WebPlayer. This... Read more

0
votes
Won't Fix

Facebook App UI: User is not directly transferred to the installation pr...

Deployment Management

-

Dec 12, 2011

-

Version/s: 3.5.0b3

Developers could workaround this issue using customizable API in UnityObject2. Read more

0
votes
Won't Fix

UI issues when user is presented to the Facebook App UI

Deployment Management

-

Dec 12, 2011

-

Version/s: 3.5.0b3

Developers could workaround this issue by using the customizable API in UnityObject2. Read more

3
votes
Fixed

Break Backwards Compatibility: Time.realtimeSinceStartup seems to be wro...

Deployment Management

-

Dec 20, 2011

-

Version/s: 3.5.0b4

Time.realtimeSinceStartup seems to be wrong in Awake and OnEnable when called the first frame of the game. FrameCount also appeared... Read more

3
votes
Won't Fix

Xbox360 Controller not recognized if not powered on before running stan...

Deployment Management

-

Dec 26, 2011

-

Version/s: 3.5.0b6

In Editor works fine when you power on your Xbox360 Controller. The Controller works always when you power off and power on the cont... Read more

0
votes
Fixed

Chinese language bar does not show in full screen mode

Deployment Management

-

Jan 16, 2012

-

Version/s: 3.5.0b6

To reproduce: - Import attached "test.unitypackage" and load the scene "test" - Make a Windows standalone build - Set the keyboard l... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.