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CPU lag spike when using Component.GetComponentsForListInternal()
How to reproduce: 1. Open the user's attached project 2. Open scene Assets/Test 3. Open the Game view and press the Play button 4. I... Read more
[2D URP] Scene grid is not rendered when Post Processing view toggle is ...
Reproduction steps: 1. Open Unity Hub 2. Create a new project with a 2D URP template 3. Observe the Scene view Expected result: Sc... Read more
Apple Silicon Editor crashes when opening URP project
How to reproduce: 1. Create a new URP Project Expected result: No crash Actual result: Apple Silicon Editor crashes Reproducible w... Read more
Crash on FixupCg when opening a project with specific group of assets
How to reproduce: 1. Open the attached project from link labeled "crash1324965" 2. Observe crash Reproducible with: 2020.2.0a11, 20... Read more
SerializedObject reorderable array's items aren't modifiable when Proper...
How to reproduce: 1. Open the attached project named "1306326.zip" 2. In the Menu Bar click 'SSS' > 'SHOW' 3. In the appeared SSS wi... Read more
Threads perform at vastly different speeds when performing nearly identi...
Reproduction steps: 1. Open user attached Project 2. Open "Assets\Scenes\ThreadTest" 3. Press Play 4. Press Start Expected result: ... Read more
Editor freezes when running ReordarableList.DoLayoutList() in the Inspector
Reproduction steps: 1. Open "Assets\Scenes\Bug Scene" 2. Select Test Actor in the Hierarchy 3. Click Player Actor component's "Add" ... Read more
[WebGL] Editor freezes during Recompilation after Building using BuildPi...
Reproduction steps: 1. Open user attached project 2. In the Menu Bar click Build -> Build Web 3. Edit any script 4. Focus Unity Edit... Read more
A movable element in with a dropdown starts following the cursor Graph E...
How to reproduce: 1. Create a new Unity Project using the Universal Render Pipeline template 2. In the Project window Right Click an... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type