Search Issue Tracker
Duplicate
Votes
6
Found in
2019.4.29f1
2020.3.13f1
2021.1.10f1
2021.2.0a18
2022.1
Issue ID
1357913
Regression
Yes
CPU lag spike when using Component.GetComponentsForListInternal()
How to reproduce:
1. Open the user's attached project
2. Open scene Assets/Test
3. Open the Game view and press the Play button
4. In the top left corner of the Game view, click the "Reparent" button
5. Observe the Console
Expected result: reparenting takes from 0.2 to 0.35 seconds to process
Actual result: lag spike lasts from 1 to 1.8 seconds, three to six times longer than non-regressed versions
Reproducible with: 2019.4.29f1, 2020.3.13f1, 2020.3.16f1, 2021.1.10f1, 2021.1.17f1, 2021.2.0a18, 2021.2.0b7, 2022.1.0a5
Not reproducible with: 2019.4.28f1, 2020.3.12f1, 2021.1.9f1, 2021.2.0a17
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
This is a duplicate of issue #1348763