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[UnityYAMLMerge][Collab] YAML Merge Tool has stopped working
[Collab] YAML Merge Tool has stopped working Steps to Reproduce : 1. Create a conflict in Collab project2. Click on "Collab" toolbar... Read more
Bug reporter opens when opening project from Unity after pushing changes...
After pushing a project to Collaborate and going to File > Open Project... project opens, but Unity bug reporter is opened also. ... Read more
Opening Collaborate project on another Unity version, warning in Collabo...
After opening a Collaborate project, warning in Collaborate window appears that Unity version has changed. Pressing "click here for ... Read more
[Collab] Modified scene message box is hidden under Collab toolbar
[Collab] Modified scene message box is hidden under Collab toolbar To reproduce:1. Create a new project2. Create scene3. Push projec... Read more
[investigate] [YAMLMerge] Incorrect merge result when merging prefab
Steps to reproduce: 0. Setup perforce server1. Open attached project2. Enable VCS and submit project to server3. Pull and open same ... Read more
[FixInGit1.4] Unable to publish projects with Unity IAP enabled/imported
ISSUE:If the user enables IAP for a collaborate-enabled project and then tries to publish, they receive a "MD5 does not match" error... Read more
[Collab] Editor crashes in ValidateSubmenu when trying to access Assets ...
Editor crashes when publishing changes via collab with new project id. Steps to reproduce: 1) New Project > Create material > ... Read more
Services Window is empty and Collab Toolbar showing 0 changes when compu...
How to reproduce:1. Open any project and publish it to Collab. Do not make any local changes.2. Leave the project open and put your ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used