Search Issue Tracker
Smart Merge / UnityYAMLMerge uses Windows dialog messages instead of con...
To reproduce:1) Download the three scene files and place them in folder where UnityYAMLMerge is (Editor/Data/Tools)2) Run this in cm... Read more
Collab and Services windows update their UI too rarely, looks laggy when...
To reproduce: 1. Have any project open.2. Have collab or services windows open.3. Resize collab and services windows fast. Expected ... Read more
In Progress/Softlocks does not clear after reverting a change pending af...
In Progress/Softlocks does not clear after reverting a change pending after Editor restart Expected behaviour: the Softlocks will cl... Read more
Reverting to an older Collab commit deletes all ignored files
Reproduction steps:1. Open CollabRevertTest project2. Enable collab3. Commit4. Change the scene and save it5. Revert to the previous... Read more
Project from Cloud doesn't set Scripting Runtime Version via Collab befo...
Reproduction steps:1. Open attached project2. Enable collab3. Add new member4. Download the project from the cloud5. Open the projec... Read more
Unable to enable Collaborate
Unable to enable Collaborate Steps To Reproduce:1. Create a new project2. Select the Collab toolbar button3. Select "Start Now"4. Ob... Read more
Collab freezes for a few minutes on updates for projects with 5000+ assets
What happened: For some projects, when downloading a small update (like an added folder or edited prefab/script), the Editor freezes... Read more
[investigate] [YAMLMerge] Incorrect merge result when merging prefab
Steps to reproduce: 0. Setup perforce server1. Open attached project2. Enable VCS and submit project to server3. Pull and open same ... Read more
Collab causes performance regression in editor due to recursive file lookup
Collab performs a path lookup that involves a case-insensitive recursive file scan that takes more time than we would like. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used