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[VSTU] Openning shader as first file in the project fails to open it in ...
Steps to reproduce: 1. Create new Unity project 2. Create a new shader file 3. Make sure default text editor is set to Visual Studi... Read more
[VSforMac] Using ".NET 4.x Equivalent" runtime version with ".NET Standa...
Steps to reproduce: 1. Create new Unity project 2. Create a new script 3. Make sure that the "Scripting Runtime Version" is set to ... Read more
[macOS] Unable to debug managed DLL using Visual Studio for Mac
Visual Studio for Mac can't debug DLL code. Debug works as expected on non-DLL scripts. Visual Studio can debug DLLs on Windows as ... Read more
MonoDevelop doesn't start - solved by overwriting glibsharpglue-2.dll
The problem is not with the Unity editor itself, but rather with the bundled Monodevelop with the initial install. I'm participating... Read more
MonoDevelop will not close if the program is minimized or running in the...
Steps to reproduce : - open Mono Develop on OSX - minimize the window - try to quit MD from the dock icon and notice that it doesn'... Read more
Visual Studio debugging does not work when UnityEngine.UI namespace is u...
Reproduction steps: 1. Open the attached project 2. Open the UIScript.cs 3. Inside Visual Studio Toolbar -> Attach to Unity Expecte... Read more
Visual Studio for Mac doesn't load Project solution if opened from Editor
Reproduction steps: 1. Set External script editor to Visual Studio for Mac 2. Open any project and double-click any script 3. Script... Read more
Only a small subset of Attribute declarations are included in UnityEngin...
How to reproduce: 1. Open existing or create a new project 2. Import the attached script "StatiClass.cs" 3. inspect Console window ... Read more
[OSX] MonoDevelop unusable when copied to a HFS+ Case-sensitive partition
To Reproduce: 1. Install any trunk build to an external drive formatted with HFS+ (Mac OS Extended (Case-sensitive, Journaled)) or ... Read more
Wrong script opened in MonoDevelop
Wrong script opened in MonoDevelop 2) How can we reproduce it using the example you attached (see attached video) - Create a new pr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- TreeView Child display toggle styling becomes reversed when clicking and dragging it
- Null is returned when using FocusOutEvent.relatedTarget
- Unity_BaseInstanceID is always zero when rendering multiple meshes and instancing with the same buffer
- UI Document button's text does not resize relatively when size in percentage (%) is used
- Event.current.mousePosition has an offset of 1px along the y-axis in WebGL build when the mouse button is released