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References to the latest MonoDevelop app are broken after upgrading to 4.3
To reproduce: 1. Have the previous version of Unity installed in "Unity" version 2. Install the latest Unity version on your Mac (wi... Read more
[Mac]Multiple instances of Visual Studio are opened when selecting to ed...
How to reproduce: 1. In a new Unity project create a Script 2. Attach the Script to any GameObject 3. Open the Script by double-clic... Read more
Local and Embedded packages are untoggled first time using the editor.
Steps to reproduce Ensure EditorPrefs are cleared. https://docs.unity3d.com/ScriptReference/EditorPrefs.DeleteAll.html or specifica... Read more
Monodevelop crashes when using split screen
To reproduce: 1. Open any script with MonoDevelop 2. Click-hold maximize (green) button to launch split screen on Monodevelop window... Read more
Only a small subset of Attribute declarations are included in UnityEngin...
How to reproduce: 1. Open existing or create a new project 2. Import the attached script "StatiClass.cs" 3. inspect Console window ... Read more
[MonoDevelop] 5.9.6 won't apply and save custom format policy
Steps to reproduce: 1) open MD 2) import custom policy (user has attached one) 3) press ok 4) go into options and select new policy ... Read more
SLN files generated by MacOS and Linux editors have two projects with th...
Steps to reproduce: 1. Create a new project on a Windows machine 2. In Project window, right click on Assets folder -> Create -> C# ... Read more
Wrong script opened in MonoDevelop
Wrong script opened in MonoDevelop 2) How can we reproduce it using the example you attached (see attached video) - Create a new pr... Read more
OSX Rider is opened without project directory in the arguments and with ...
Reproduction steps: 1. Create and open a new project 2. Make sure "JetBrains Rider" is set as the External Script Editor in "Prefere... Read more
Visual Studio for Mac doesn't load Project solution if opened from Editor
Reproduction steps: 1. Set External script editor to Visual Studio for Mac 2. Open any project and double-click any script 3. Script... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PluginManager::RefreshPlugins when closing the Editor without making any changes with JetBrains Rider selected as the External Code Editor and Google Mobile Ads third-party plugin imported
- GetMainLight() returns incorrect distanceAttenuation value for a Custom Shader when URP Forward+ Rendering Path is used
- Standalone Profiler crash on GuidReservations::Reserve when it is opened on a specific project
- m_RenderPipelineGlobalSettingsMap or m_SRPDefaultSettings is pointing to UnityEngine.Rendering.HighDefinition.HDRenderPipeline when High Definition RP package is removed
- Rendering Debugger fields have no padding at the bottom of the fields list