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Unity Play mode freezes when debugging the project using a breakpoint an...
Unity Play mode freezes when debugging the project by using a breakpoint and attaching a MonoDevelop script to the Unity process. St... Read more
Unity opens script with OS default editor not MonoDevelop
To reproduce:1. Install 4.3f4 Unity version on 4.2.2f4 (to the same folder)2. Set the default OS script editor to SublimeText3. Crea... Read more
Visual Studio for Mac doesn't load Project solution if opened from Editor
Reproduction steps:1. Set External script editor to Visual Studio for Mac2. Open any project and double-click any script3. Script is... Read more
Force quitting Visual studio before it launches makes MonoDevelop appear
Steps to reproduce:1. Open any project2. Set external code editor as Visual Studio3. Create any script4. Double click to open in VS5... Read more
[MonoDevelop] 5.9.6 won't apply and save custom format policy
Steps to reproduce:1) open MD2) import custom policy (user has attached one)3) press ok4) go into options and select new policy clic... Read more
Monodevelop crashes when using split screen
To reproduce:1. Open any script with MonoDevelop2. Click-hold maximize (green) button to launch split screen on Monodevelop window3.... Read more
MonoDevelop Korean typing Issue
Steps to reproduce: 1) Download attached project '20160721_Empty.zip' and open in Unity.2) Make sure you have Korean Microsoft IME l... Read more
[OSX] Solution Tab in MonoDevelop is blank on Unity for .NET 4.6
Get Unity for Mono 4.6 here: https://forum.unity3d.com/threads/upgraded-mono-net-in-editor-on-5-5-0b9.438359/ Steps to reproduce:1. ... Read more
[OSX] MonoDevelop unusable when copied to a HFS+ Case-sensitive partition
To Reproduce: 1. Install any trunk build to an external drive formatted with HFS+ (Mac OS Extended (Case-sensitive, Journaled)) or j... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used