Search Issue Tracker
Visual Studio is not an option to choose from as an External Script Edit...
Reproduction steps:1. Open the attached "ExternalScriptEditor.zip" project2. Reset Preferences (Edit > Reset Preferences)3. Open ... Read more
Rider freezes when trying to open a specific C# project
How to reproduce:1. Open the attached project2. Open the C# project (Assets->Open C# Project)3. Wait for Rider to load Expected r... Read more
Folder hierarchy not shown in Visual Studio Solution Explorer when a pac...
How to reproduce:1. Open the attached project's "case_13427170-Project.zip"2. In the Project Window, open any of the Scripts (to ope... Read more
Crash on stopping debugging
How to reproduce:1. Open attached Unity project2. Open attached script3. Add some breakpoints and start debugging (left mouse button... Read more
Assembly-CSharp properties don't open on projects with Regenerated Proje...
Reproduction steps:1. Open the user's attached project2. Go Edit -> Preferences -> External Tools -> Regenerate project fil... Read more
"Attach to Unity" option no longer available when opening .json files wi...
How to reproduce:1. Open the attached project "JsonBug.zip"2. Open "Script1.cs" in the Assets folder using Visual Studio3. Observe V... Read more
Unity Editor hangs for a long time when switching to release mode after ...
How to reproduce:1. Create a new project2. Create a new C# script and open it3. Click the "Attach to Unity" button4. End Debugging5.... Read more
C# Script file cannot be opened from the Project window when a .json fil...
How to reproduce:1. Open the attached project (VSTest.zip)2. In the attached project folder, open the file "OpenThis.json" in Visual... Read more
C# Assembly .sln file is empty when no C# files are present in the project
How to reproduce:1. Open the attached project "vsRepro"2. In the top menu bar, go to Assets > Open C# Project3. Inspect the newly... Read more
Compile and show code break Visual Studio Connection to Unity
Reproduction steps:1. Download and open the attached "Show Compiled Shader Code Bug.zip" project2. Select the "NewUnlitShader" shade... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used