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Opening shader with Visual Studio while CS project doesn't exist results...
Opening shader with Visual Studio while CS project doesn't exist results in errors Steps: 1. Create new project 2. Create shader 3.... Read more
OnGeneratedCSProjectFiles isn't triggered if using Visual Studio
Steps to reproduce: 1. Open attached project 2. Go to the project folder and delete CS project files 3. In editor, make sure that c... Read more
Compile and show code break Visual Studio Connection to Unity
Reproduction steps: 1. Download and open the attached "Show Compiled Shader Code Bug.zip" project 2. Select the "NewUnlitShader" sha... Read more
Code Analysis Settings in Visual Studio are reset when Launching Unity
How to reproduce: 1. In the attached "case1101950" project folder open case1101950.sln in Visual Studio 2. In the Solution Explorer ... Read more
ENABLE_VSTU define is missing
Reproduction steps: 1. Have Visual Studio 2019 and its "Visual Studio Unity Tools" plugin installed 2. Open attached project "Projec... Read more
Visual Studio for Mac doesn't load Project solution if opened from Editor
Reproduction steps: 1. Set External script editor to Visual Studio for Mac 2. Open any project and double-click any script 3. Script... Read more
Visual Studio debugging does not work when UnityEngine.UI namespace is u...
Reproduction steps: 1. Open the attached project 2. Open the UIScript.cs 3. Inside Visual Studio Toolbar -> Attach to Unity Expecte... Read more
[MonoDevelop] 5.9.6 won't apply and save custom format policy
Steps to reproduce: 1) open MD 2) import custom policy (user has attached one) 3) press ok 4) go into options and select new policy ... Read more
Editor freezes on VisualStudio/Mono debugger breakpoint
1. Open the attached project 2. Open 'exampleScene' 3. Open TeamSpeakExample.cs with Visual Studio or Mono Develop 4. Place a breakp... Read more
VS DebuggerTypeProxy under mono fails to show detailed information
1. Open project I attahced(806140 repro) 2. Open test scene 3. Open Test.cs script, attach breakpoint at line 143 (int g = 1); 4. At... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow