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[HDR] Camera doesn't detect transparency if HDR is enabled
Steps to reproduce: 1. Open attached project in Unity 5.1 2. Open scene "Test" and run it 3. Both, red cube and plane, are rendered... Read more
[Occlusion Culling][Portals][Scene] Portal visualization in Scene view l...
When "Portal" is enabled in the Occlusion Culling preview menu in scene view, it displays glitchy-looking triangles. Repro steps: 1... Read more
RenderTexture with HDR has it's values clamped to LDR and never returnin...
Reproduction steps: 1. Open the attached project "RTTest.zip"; 2. Enter a play mode and observe the Game view; 3. Stop the play mode... Read more
Adding Post Processing profile to a Camera destroys shading
To reproduce: 1. Open attached Unity project "Shaderkasten 2017.1.0f3.zip" 2. Open Scenes --> WaterScene 3. Go into Play mode and o... Read more
Errors are thrown when undoing inserted LOD levels
To reproduce: 1. Create new project 2. Add LOD Group component to Main camera 3. Insert maximum amount of LOD levels 4. Press Ctr... Read more
Drawn camera is cropped the size of the Game View when using Handles.Dra...
Steps to reproduce : - import the project attached - open the scene "cameraTest" - undock the Game View - play the scene and press ... Read more
The Background of the Camera is not Cleared when using Handles.DrawCamer...
To reproduce: 1. Open attached project; 2. Open "test" scene; 3. Make sure Allow HDR is enabled on both "Main Camera" and "TestCame... Read more
RenderTexture is destroyed with standalone built on switching the fullsc...
Reproduction steps: 1. Open the attached project; 2. Build the scene "Test2"; 3. Open built game and click Alt + Enter to switch ful... Read more
Screen position out of view frustum Error in the Console when Camera Vie...
Steps to reproduce: 1. Create a New Project 2. Select Main Camera in Hierarchy 3. Set Viewport Rect H to 0.0001 or lower in the Came... Read more
Deferred Camera with RenderTexture ignores ViewPort Rect
Steps to reproduce: 1. Open attached project "779420.zip" 2. Open scene "test" 3. In Player settings set rendering path to forward ... Read more
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