Search Issue Tracker
Not Reproducible
Votes
5
Found in
5.4.4p2
Issue ID
879450
Regression
No
Screen position out of view frustum Error in the Console when Camera Viewport Rect height is set to 0.0001 or lower
Steps to reproduce:
1. Create a New Project
2. Select Main Camera in Hierarchy
3. Set Viewport Rect H to 0.0001 or lower in the Camera component
Result: Errors are shown in the Console.
Reproduced with: 5.6.0b6, 5.5.1p2, 5.4.3p3, 5.3.7p2.
A list of Errors shown in the Console:
Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 860 0)
UnityEditor.DockArea:OnGUI()
Screen position out of view frustum (screen pos 0.000000, 0.420000, 1000.000000) (Camera rect 0 0 860 0)
UnityEditor.DockArea:OnGUI()
Screen position out of view frustum (screen pos 860.000000, 0.420000, 1000.000000) (Camera rect 0 0 860 0)
UnityEditor.DockArea:OnGUI()
Screen position out of view frustum (screen pos 860.000000, 0.000000, 1000.000000) (Camera rect 0 0 860 0)
UnityEditor.DockArea:OnGUI()
Screen position out of view frustum (screen pos 0.000000, 0.000000, 0.300000) (Camera rect 0 0 860 0)
UnityEditor.DockArea:OnGUI()
Screen position out of view frustum (screen pos 0.000000, 0.420000, 0.300000) (Camera rect 0 0 860 0)
UnityEditor.DockArea:OnGUI()
Screen position out of view frustum (screen pos 860.000000, 0.420000, 0.300000) (Camera rect 0 0 860 0)
UnityEditor.DockArea:OnGUI()
Screen position out of view frustum (screen pos 860.000000, 0.000000, 0.300000) (Camera rect 0 0 860 0)
UnityEditor.DockArea:OnGUI()
Comments (3)
- 
        
HZ51
Mar 10, 2018 09:37
I use Unity 2018b10
 - 
        
HZ51
Mar 10, 2018 09:37
I have correct camera's orthographic size but I also have this issue
 - 
        
homanhquan
Nov 13, 2017 02:28
In my condition, I think problem is Camera orthographic, because its size = 0 or below, so this happen.
 
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Addressables Report window UI is broken when opening via Build > New Build > Default Build Script
 - Addressables Profiles window UI break when creating a new Variable with a long name
 - No character limit when renaming Profile in Addressables Profile window, allowing excessively long names
 - Blurry, low quality Active Profile icon used in Addressables Profiles window
 - Tree Asset Preview window is not updated after assigning a new Material
 
Resolution Note (2019.3.X):
No longer reproducible from 2018.2.f21+