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Active

Votes

2

Found in

5.4.4p2

Issue ID

879450

Regression

No

Screen position out of view frustum Error in the Console when Camera Viewport Rect height is set to 0.0001 or lower

Camera

-

-

Priority: 7Not yet prioritized for a release

-

Severity: 3Workaround is possible

Steps to reproduce:
1. Create a New Project
2. Select Main Camera in Hierarchy
3. Set Viewport Rect H to 0.0001 or lower in the Camera component

Result: Errors are shown in the Console.

Reproduced with: 5.6.0b6, 5.5.1p2, 5.4.3p3, 5.3.7p2.

A list of Errors shown in the Console:
Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 860 0)
UnityEditor.DockArea:OnGUI()
Screen position out of view frustum (screen pos 0.000000, 0.420000, 1000.000000) (Camera rect 0 0 860 0)
UnityEditor.DockArea:OnGUI()
Screen position out of view frustum (screen pos 860.000000, 0.420000, 1000.000000) (Camera rect 0 0 860 0)
UnityEditor.DockArea:OnGUI()
Screen position out of view frustum (screen pos 860.000000, 0.000000, 1000.000000) (Camera rect 0 0 860 0)
UnityEditor.DockArea:OnGUI()
Screen position out of view frustum (screen pos 0.000000, 0.000000, 0.300000) (Camera rect 0 0 860 0)
UnityEditor.DockArea:OnGUI()
Screen position out of view frustum (screen pos 0.000000, 0.420000, 0.300000) (Camera rect 0 0 860 0)
UnityEditor.DockArea:OnGUI()
Screen position out of view frustum (screen pos 860.000000, 0.420000, 0.300000) (Camera rect 0 0 860 0)
UnityEditor.DockArea:OnGUI()
Screen position out of view frustum (screen pos 860.000000, 0.000000, 0.300000) (Camera rect 0 0 860 0)
UnityEditor.DockArea:OnGUI()

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