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Fixed in 2017.1.X

Votes

0

Found in

5.5.1p4

Issue ID

885464

Regression

No

RenderTexture is destroyed with standalone built on switching the fullscreen and windowed

Camera

-

Reproduction steps:
1. Open the attached project;
2. Build the scene "Test2";
3. Open built game and click Alt + Enter to switch fullscreen and windowed;
4. Observe the cube;

Actual result: when the window is switched from fullscreen and windowed view, the RenderTexture is destroyed and the cube becomes black.

Expected result: the RenderTexture should not be destroyed and the cube should have the texture.

Reproduced with: 5.3.7p4, 5.4.0f1, 5.4.4p3, 5.5.1p4, 5.6.0b6

Fixed from 5.6.0b7

Comments (3)

  1. AlvarPernroth

    Mar 31, 2017 11:00

  2. AlvarPernroth

    Mar 23, 2017 17:56

    Sorry, 5.6.0f1 was the one I tested on now.

  3. AlvarPernroth

    Mar 23, 2017 17:54

    For me, Render Textures are destroyed when resizing the window (using windowed mode).
    It does not happen with Metal API, but with OpenGLCore on OSX.
    I just tested with Unity 5.6.0f.

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