Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.5.1p4
Issue ID
885464
Regression
No
RenderTexture is destroyed with standalone built on switching the fullscreen and windowed
Reproduction steps:
1. Open the attached project;
2. Build the scene "Test2";
3. Open built game and click Alt + Enter to switch fullscreen and windowed;
4. Observe the cube;
Actual result: when the window is switched from fullscreen and windowed view, the RenderTexture is destroyed and the cube becomes black.
Expected result: the RenderTexture should not be destroyed and the cube should have the texture.
Reproduced with: 5.3.7p4, 5.4.0f1, 5.4.4p3, 5.5.1p4, 5.6.0b6
Fixed from 5.6.0b7
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
AlvarPernroth
Mar 31, 2017 11:00
Still happening in 5.6.0f2 on OSX
https://docs.google.com/spreadsheets/d/1srXzZIIyoywp1Ujw89Bs9n1Q1UraML_VRXfn2CXgFT0/edit#gid=0
AlvarPernroth
Mar 23, 2017 17:56
Sorry, 5.6.0f1 was the one I tested on now.
AlvarPernroth
Mar 23, 2017 17:54
For me, Render Textures are destroyed when resizing the window (using windowed mode).
It does not happen with Metal API, but with OpenGLCore on OSX.
I just tested with Unity 5.6.0f.