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Fixed in 2017.1.X
Votes
0
Found in
5.5.1p4
Issue ID
885464
Regression
No
RenderTexture is destroyed with standalone built on switching the fullscreen and windowed
Reproduction steps:
1. Open the attached project;
2. Build the scene "Test2";
3. Open built game and click Alt + Enter to switch fullscreen and windowed;
4. Observe the cube;
Actual result: when the window is switched from fullscreen and windowed view, the RenderTexture is destroyed and the cube becomes black.
Expected result: the RenderTexture should not be destroyed and the cube should have the texture.
Reproduced with: 5.3.7p4, 5.4.0f1, 5.4.4p3, 5.5.1p4, 5.6.0b6
Fixed from 5.6.0b7
Comments (3)
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AlvarPernroth
Mar 31, 2017 11:00
Still happening in 5.6.0f2 on OSX
https://docs.google.com/spreadsheets/d/1srXzZIIyoywp1Ujw89Bs9n1Q1UraML_VRXfn2CXgFT0/edit#gid=0
AlvarPernroth
Mar 23, 2017 17:56
Sorry, 5.6.0f1 was the one I tested on now.
AlvarPernroth
Mar 23, 2017 17:54
For me, Render Textures are destroyed when resizing the window (using windowed mode).
It does not happen with Metal API, but with OpenGLCore on OSX.
I just tested with Unity 5.6.0f.